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submitted 1 year ago by [email protected] to c/[email protected]

Finally, I can't wait for a new fresh face to over promise me games.

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[-] [email protected] 50 points 1 year ago

He's 52, if it takes 8 years before ES6 comes out He'll be 60. If they milk this one as hard as they did Skyrim he'll be long dead before ES7. Hell, I might be dead before ES7

[-] [email protected] 18 points 1 year ago

After he dies, he will wake up in the afterlife, and hear a familiar voice say "hey, you're finally awake".

[-] [email protected] 3 points 1 year ago

Thank you for making me spit out my water XD

[-] [email protected] 5 points 1 year ago* (last edited 1 year ago)

Yeah and after ES6 they might do a Fallout 5. If that also takes 10 years he'll retire before it releases.

[-] [email protected] 3 points 1 year ago

8 years before ES6

why has the lord forsaken us

[-] [email protected] 30 points 1 year ago

I know Todd is kind of a silly guy and people have mixed opinions on him. But it will be pretty weird to be in a gaming industry without him. Like him or not dude is a legend

[-] [email protected] 15 points 1 year ago

like reggie

[-] [email protected] 3 points 1 year ago

Yeah, I can't help but laugh at the man (in a good way) whenever I see him on the screen. I'm sure it's for the best that he leaves the stage, but I know I'm going to miss him.

[-] [email protected] 1 points 1 year ago

Might have a stronger legacy than Richard Garriott and Peter Molyneux so far too!

[-] [email protected] 1 points 1 year ago

I’m very excited about him not seagulling every single project. From what I’ve heard (and you can see based on their game releases) he’s an utterly incompetent manager.

[-] [email protected] 0 points 1 year ago

Name any other game that comes close to the scale and freedom of Daggerfall, Morrowind, Oblivion or Skyrim.

No other game developers even try to compete. Kingdom Come: Deliverance is probably the closest.

[-] [email protected] 1 points 1 year ago

I honestly don't think Skyrim is that good. It's an open world sandbox, with little else. They removed the spellcrafting from the previous games. Speechcraft has pretty much zero impact on any sort of role-playing situation, and the dialogue options you have are more or less always irrelevant. Did you know there's a civil war going on in Skyrim? It's so inconsequential I keep forgetting about it. The "radiant quest" system they touted is really just a list of randomised fetch quests and not at all as interesting as they initially promised. NPCs are also oddly dead in comparison to Oblivion, and even Morrowind.

I get that it's a game that many are fond of, but I think it's a let down compared to Oblivion, which in turn is a let down compared to Morrowind. Sure I had fun in Skyrim, but I don't think it's a good game.

Did you know that the reason Oblivion has such awful voice acting (despite the terrific voice actors) is because the voice actors weren't given a script? They were given a long list of voice lines in alphabetic order.

Fallout New Vegas was an excellent RPG, with a well thought through plot and appealing characters that had depth. None of Bethesda's recent games have had that. To be fair New Vegas isn't even Bethesda.

Thus I'm really looking forward to someone else taking the lead. I'd love to truly enjoy a Bethesda game again.

[-] [email protected] 16 points 1 year ago

Considering it might not go out for at least 7-8 years, if not 10, I'm not suprised.

[-] [email protected] 4 points 1 year ago

Yeah he'll be nearly 60 maybe over if it gets delayed at all. That's a career.

[-] [email protected] 16 points 1 year ago

Tell me lies tell me sweet little lies

[-] [email protected] 10 points 1 year ago

Such a shame the Radiant AI stuff never got fully developed in Oblivion or Skyrim.

It was the biggest step forward since like Ultima VII. And it worked great in Oblivion like with the Ahdarji's Heirloom quest where you have to steal the ring off the noblewoman and can do it either waiting until night and sneaking into the castle, or during the day by pickpocketing her in the market, etc.

Imagine a quest like that but with no loading screens or separation between areas, so you could levitate into the castle, or climb up the walls, or shoot a rope up, or use an invisibility potion for easy pickpocketing, or use a powerful Charm spell to make her hand it to you, etc.

And that's just one quest, with no dungeon-diving or combat!

[-] [email protected] 15 points 1 year ago

Even when I think about ES6, I’ve no idea how they are going to approach the game. Is it going the same of Skyrim with minor changes and higher graphical fidelity? Or change the approach. So many games have launched between Skyrim and ES6 that I can’t imagine the pressure they have in order to bring the next novel elder scrolls game

[-] [email protected] 16 points 1 year ago* (last edited 1 year ago)

I'm assuming they're going to learn a lot from Starfield and that ES6 will be pretty different from Skyrim. Going back and playing Skyrim now, it already feels like it's dated, so they've got to change some stuff.

[-] [email protected] 2 points 1 year ago

The best TES moment for me was the Ahdarji’s Heirloom quest where you have to steal the ring off the noblewoman and can do it either waiting until night and sneaking into the castle, or during the day by pickpocketing her in the market, etc.

The added stealth and physics system was such a huge win over Morrowind.

Now in TES6, Imagine a quest like that but with no loading screens or separation between areas, so you could levitate into the castle, or climb up the walls, or shoot a rope up, or use an invisibility potion for easy pickpocketing, or use a powerful Charm spell to make her hand it to you, etc.

And that’s just one quest, with no dungeon-diving or combat!

Imagine drop-in co-op play for dungeon-diving, so you could play with a DnD style party of spellcasters, rogues and warriors. Exploring massive dungeons with traps, physics like Underworld Ascendant had wanted (i.e. burning rope-bridges, freezing water to walk on it, etc.), spells with environmental effects, etc.

Imagine NPCs with dynamic needs, planning and scheduling, and settlements with their own needs and market - relying on traders to exchange goods, and caravans that you could escort or rob. Dynamic enemies like Dwarf Fortress Adventure Mode - bandits and necromancers that take over towns, or infest abandoned settlements and dungeons.

That is what TES6 should be.

[-] [email protected] 13 points 1 year ago

The first time exiting the sewers in Oblivion, looking up at the sky, water and landscape on the Xbox360 was just magical. Todd's had a great run and his creations from TES and Fallout are once of my favorite games franchises.

[-] [email protected] 3 points 1 year ago

God, that feeling when you first step out of the sewers is a core memory for me. Oblivion was my first TES game, I played that shit until my PS3 save inevitably got corrupted

[-] [email protected] 10 points 1 year ago

Skyrim came out when I was a freshman in high school. By the time ES6 comes out I will be nearly 40, or in my 40s. Wtf are they waiting on for this game to take so long?

[-] [email protected] 22 points 1 year ago

Open world games like Skyrim are hard to make, and modern expectations are making them even harder.

People are shitting on Bethesda for taking so long, but no other developer has managed to make a worthy competitor in the decade+ since Skyrim released.

[-] [email protected] 2 points 1 year ago

Kingdom Come Deliverance is good, but I agree overall.

[-] [email protected] 2 points 1 year ago

Kingdom Come is a solid game, but it's also still a very narrow game compared to Skyrim. You play as a specific character and the "sandbox" nature of the game is much more limited.

It's more like the Witcher where you can roleplay slight variations on one person, rather than Skyrim where you can role-play as a vast array of potential characters.

[-] [email protected] 0 points 1 year ago

Yeah, the sad fact is that no one has even come close to creating a Skyrim-like. The Witcher 3 had imitators like the recent Assassins Creed games etc. but there is still nothing quite like The Elder Scrolls.

[-] [email protected] 1 points 1 year ago

Cyberpunk is the most recent game I can think of that tried, and, well...

[-] [email protected] 1 points 1 year ago

Oblivion came out when I was a freshman in high school. And I remember feeling like the wait between Oblivion (2006) and Skyrim (2011) was impossibly long.

We've now had that wait more than twice over, and I'm sure it'll be more than thrice over by the time we even get a title for TES6. Crazy how long AAA games take to develop these days.

[-] [email protected] 9 points 1 year ago

I think he said could be his last “Elder Scrolls game” not last game?

[-] [email protected] 9 points 1 year ago

He said it might be his last Elder Scrolls game, because he is getting older and it takes them no less than 900 years to release a new one.

[-] [email protected] 8 points 1 year ago* (last edited 1 year ago)

I love Elder Scrolls as well, but I kind of wish people would just give him this for now and stop badgering him about the next game. We know we're getting it, we know it won't be for a while, and yes, that sucks, but let the dude enjoy his passion project.

This has been a decades-long project for him, creatively and conceptually. Something he wanted before he even got a job at Bethesda. Like, there's a significant amount of history with him wanting to make a space RPG, but only when "the tech is advanced enough".

Whether it lives up to expectations is another story. No game ever lives up to every expectation, but even if this lives up to a few, I think he'll consider it a success.

My only concern about post-TES: VI is who takes over for the series. I kind of trust Howard to put someone he believes in to take over, but it's not going to be the same regardless. Maybe someone who works on ESO would be good, but I don't know.

But in the meantime, I'm just going to (hopefully) enjoy his passion project and I can wait a few more years for the next Elder Scrolls. I know it's become kind of a meme that it'll be another decade or two, but I honestly don't think it'll be that long.

[-] [email protected] 5 points 1 year ago

His ascension to godhood has begun. Perfectly balanced, of course.

[-] [email protected] 4 points 1 year ago

Suddenly have a craving for some Yorkshire Tea

[-] [email protected] 4 points 1 year ago* (last edited 1 year ago)

Cool, they must have found a bigger liar to replace him at Bethesda. It took them some time searching but they finally did it.

[-] [email protected] 9 points 1 year ago

Oh get over yourself neckbeard.

[-] [email protected] 9 points 1 year ago

You can disagree with someone's point without insulting them. Please remember the be nice rule if you wish to continue participating on Beehaw.

[-] [email protected] 2 points 1 year ago

it just works

[-] [email protected] 2 points 1 year ago

This kid I know worked for a landscaping company that worked on Todd Howards yard and he would always piss in Todd's bushes. He also said his wife was actually a nice person. Still pissed in his bushes tho.

[-] [email protected] 1 points 1 year ago

...like to be mean? Or just because he had to go?

[-] [email protected] 1 points 1 year ago
[-] [email protected] 12 points 1 year ago

In the same way we all are.

[-] [email protected] 1 points 1 year ago* (last edited 1 year ago)

I figured this would be his last one honestly. He's already made it, so to speak.

[-] [email protected] 1 points 1 year ago

More worrying is that he mentions how long you can support a game, so I guess we're just gonna say that 12+ years between games is normal.

[-] Dongodor 1 points 1 year ago

With how long their dev cycles are that logical

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this post was submitted on 13 Jun 2023
113 points (100.0% liked)

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