this post was submitted on 13 Jun 2023
113 points (100.0% liked)

Gaming

1495 readers
1 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

Finally, I can't wait for a new fresh face to over promise me games.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 15 points 1 year ago (2 children)

Even when I think about ES6, I’ve no idea how they are going to approach the game. Is it going the same of Skyrim with minor changes and higher graphical fidelity? Or change the approach. So many games have launched between Skyrim and ES6 that I can’t imagine the pressure they have in order to bring the next novel elder scrolls game

[–] [email protected] 16 points 1 year ago* (last edited 1 year ago)

I'm assuming they're going to learn a lot from Starfield and that ES6 will be pretty different from Skyrim. Going back and playing Skyrim now, it already feels like it's dated, so they've got to change some stuff.

[–] [email protected] 2 points 1 year ago

The best TES moment for me was the Ahdarji’s Heirloom quest where you have to steal the ring off the noblewoman and can do it either waiting until night and sneaking into the castle, or during the day by pickpocketing her in the market, etc.

The added stealth and physics system was such a huge win over Morrowind.

Now in TES6, Imagine a quest like that but with no loading screens or separation between areas, so you could levitate into the castle, or climb up the walls, or shoot a rope up, or use an invisibility potion for easy pickpocketing, or use a powerful Charm spell to make her hand it to you, etc.

And that’s just one quest, with no dungeon-diving or combat!

Imagine drop-in co-op play for dungeon-diving, so you could play with a DnD style party of spellcasters, rogues and warriors. Exploring massive dungeons with traps, physics like Underworld Ascendant had wanted (i.e. burning rope-bridges, freezing water to walk on it, etc.), spells with environmental effects, etc.

Imagine NPCs with dynamic needs, planning and scheduling, and settlements with their own needs and market - relying on traders to exchange goods, and caravans that you could escort or rob. Dynamic enemies like Dwarf Fortress Adventure Mode - bandits and necromancers that take over towns, or infest abandoned settlements and dungeons.

That is what TES6 should be.