this post was submitted on 29 Sep 2023
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[–] [email protected] 82 points 1 year ago (22 children)

Overblown and knee jerk.

I'm enjoying the absolute fuck out of this game - hundreds of hours already and no regrets. This game is a lot deeper than anyone gives it credit for, it's fantastic, and I'm looking forward to more of it.

No Man's Sky bores the hell out of me and yet I'm having so much fun exploring planets and raiding pirate bases and being surprised by handbuilt content in what I thought would be a procedurally generated dungeon. Not to mention the surprisingly deep side and faction quests. Oh and so many hours playing with the shipbuilder.

I'm sorry you're not having fun guys. But maybe you should focus on things that are fun for you?

[–] [email protected] 9 points 1 year ago

Agreed, at first I wasn't excited about it but as the quests opened up I was in. I'm on the "new game+" right now and seeing what else I can mess up lol.

My quests tend to end in a lot of shooting innocents... I don't know why that keeps happening. It can't be anything I'm doing...

[–] [email protected] 8 points 1 year ago

Same. I've got thousands of hours in Skyrim. It's my favourite game of all time. But I'm more into sci fi than fantasy generally and Starfield is shaping up to be everything I would've asked for. It's taken over my life and I have no regrets. Bethesda smashed it again.

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[–] [email protected] 74 points 1 year ago (8 children)

It just wasn't that good. Not terrible, but very bland. I put 30 hours in but finally stopped when I realized I wasn't having fun, I was only chasing the idea of fun.

I don't even like DND and I thought BG3's first act put the entire story of Starfield to shame.

Now I'm playing through Phantom Liberty and loving the hell out if it.

[–] [email protected] 8 points 1 year ago* (last edited 1 year ago) (1 children)

Yeah you put it really well.

I generally feel the same way about all Bethesda games. I'll return after some DLC and Mods have been released.

There is some pretty cringe writing and stylistic choices this time around. Space cowboys and Freestar were conceptualized by a child and the PG pirate brigade are embarassing.

There are some bones for a pretty great empire building mod though. Can't wait to see a sim-settlements type mod for Starfield.

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[–] [email protected] 50 points 1 year ago (1 children)

Gamers are known for never bandwagoning or over reacting.

[–] [email protected] 43 points 1 year ago (2 children)

It’s just a clunky reskin of fo4 with no depth. I’ve put about 50 hrs in at this point & will probably continue for a bit because it’s a comforting loot cycle that pleases my lizard brain. It really lacks the feeling exploration possibilities that Skyrim & fallout worlds have. The bugs, UI, bland emptiness, and shit tier maps are why I wouldn’t recommend…but is a decent time kill if you’ve enjoyed their previous games

[–] [email protected] 8 points 1 year ago* (last edited 1 year ago) (4 children)

Same, I pirated it to give it a try, put in a few dozen hours to make sure I'm not missing anything but left pretty disappointed tbh. It has a strong interesting opening but the more you try to get into the nitty gritty details, the more shallow and flawed the game becomes until you're just doing chores for the sake of it. Some people find enjoyment in these chores but it ain't me, maybe in a few years it becomes better. I got phantom liberty instead and am having a blast there instead

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[–] [email protected] 42 points 1 year ago (19 children)

I honestly don't get it. It's Bethesda. We know them. We know what Bethesda does. Did people honestly expect something different? Did they delusion themselves into thinking it was going to be different?

The game is exactly as i expected it to be. And I think it great.

[–] [email protected] 16 points 1 year ago

I didn't expect the game to be the best thing since sliced bread. I expected it to be a Bethesda game in space. That's exactly what I got and I've enjoyed every minute of it.

[–] [email protected] 9 points 1 year ago (2 children)

Once I changed my mindset to "this map of the solar system is really just like a flat plane in Fallout New Vegas, except with extra steps" then I was able to enjoy it more. I think games like No Mans Sky spoiled people in terms of an engaging space travel mechanic, even though Bethesda was honest from the beginning about there not being transitions into/out of planet atmospheres.

The opening story about joining Constellation was pretty weak though.

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[–] Rampsquatch 39 points 1 year ago (4 children)

That is damning considering Fallout 76 is on steam.

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[–] [email protected] 36 points 1 year ago (3 children)

I really really hope that the expectation vs reality of Starfield is the final straw that makes people pause the next time a game markets itself as having an scope and quality that is absurdly beyond anything else on the market.

We have seen this story time and time again and the claims never, ever, materialize on launch. Maybe they get closer to the initial scope over the next few years if they can afford continued development and support, but that's exactly the point, that you need way more man hours and budget than what is acceptable in a realistic development cycle to reach that kind of scope while maintaining overall quality of the game.

The next time that a game claims to have absurd size or whatever million planets or that you can be anything you want or whatever other immense thing like that, ask yourself what parts of the game have taken a significant backseat to achieve that. Because we are well past the point of the industry having proven that the limitations for the scope of a game are not technical anymore, but budgetary. And there's only so much that can be done in 8 years.

[–] [email protected] 7 points 1 year ago (1 children)

Its more than that. Its bland. Fucking Skyrim had more going for it than neon. Tavern wenches shows more skin than Neon Workers. People actually bleed in skyrim. Drugs even, I think skooma has better writing tham Aurora.

SF is just corporate.

[–] [email protected] 9 points 1 year ago (1 children)

Tavern wenches shows more skin than Neon Workers.

The fuck?

People actually bleed in skyrim. Drugs even, I think skooma has better writing tham Aurora.

Uh huh......

SF is just corporate.

Or....maybe just going for a different tone that doesn't fit your dark gritty sensibilities?

[–] [email protected] 11 points 1 year ago (10 children)

Maybe, but it feels more corporate and sterile than just a different tone. Like they wanted more but had to reign it in.

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[–] [email protected] 23 points 1 year ago (7 children)

Honestly, I'm amazed by the hatedom for Starfield. It's ... a Bethesda game (and it's actually better at being a Bethesda game than Fo4). I'm not sure what people seem to have expected?

[–] [email protected] 37 points 1 year ago (1 children)

My hot take on Bethesda is, they simply don't do game design. They take their previous game, slap whatever is the fashionable mechanic of the day on top, and just roll with the punches until it sorta kinda works.

They haven't done any real game design probably since Morrowind. Since then they've added weapon armor crafting in skyrim, base building and weapon customization in fallout 4, and now in starfield they're adding procedural planets, resource mining, Ship building... the game is collapsing under sheer feature count.

The problem for me is, it's not enhancing the core Bethesda experience; they are rather diluting it. All this extra crap just distracts from the actual thing I want from a Bethesda game, which is a big open designed world filled with interesting locations, characters and quests that you're free to discover as you like. The procedural content especially is, like, antithetical to the formula.

[–] [email protected] 23 points 1 year ago* (last edited 1 year ago)

The procedural content especially is, like, antithetical to the formula.

Agreed; I don't even understand why procedural generation is popular anymore. It was novel in its first uses, but where devs see convenient shortcuts and marketers see "infinite replayability," I see "this shit is all going to feel identical after like 5 tries tops."

Oh look, it's the skybox from 3 planets ago with the ruin from 2 planets ago and the enemy selection from 5 planets ago. And I think this might be a new shade of blue in the grass, or is that just the skybox casting a weird hue over everything?

Much refreshing, very discover, wow.

[–] bogdugg 26 points 1 year ago (2 children)

I believe it amplifies some of the worst aspects of their games. If I think back to what I liked about Oblivion, it was a world that felt lived in. Objects had purpose, characters had homes, content was discovered. It relied a lot on procedural content, but it felt like there was a strong level of cohesion between the procedural elements and mechanics. The disparate aspects of the game fed into one another. With Starfield, you get this huge increase in scope, but each individual part feels kind of empty and boring and clunky and slow.

Here's a contrasting example:

In Oblivion, imagine if you wanted to steal something from a vendor. You have to wait for night, you have to pick the lock, items have actual value, you have to stealth in case they catch you, you know if they can see you, there are other things to do in the city in the meantime, and during all this you might find something unexpected along the way that completely tangents you off into a different direction. All these elements come together to create interesting player stories, and none if it needs to be tied to any guided narrative.

In Starfield, all of these elements fall apart. The scope of the game means you're constantly fast travelling from location to location. No single location has too much going on, and half the time what is there is sending you back out to space anyway, so you never really feel much connection to any physical place. The relative value of items is totally skewed because of the scale of ship related expenses compared to anything else, so what's the value of stealing a cool rock? It's also very difficult to tell relative weapon/item quality at a glance. I know that a steel sword is better than an iron sword; I have no clue why a Reflective Terrablazer is better than a Targeted Blurgun - and the default weapons usually don't matter anyway because I would much rather have cool modifiers. The stealth and lockpick mechanics are both behind skill tree unlocks, so you're far less likely to engage with those mechanics in the first place. The shops are all open 24/7 (I think? honestly don't even know) so the day/night cycle seems irrelevant, so sneaking in to the shop is a no go, and I feel pretty limited in lockpicks and don't really know where to reliably buy than a few at a time. And you never, ever, find anything surprising or compelling, and if you did it would be reduced to a quest checkbox.

So to summarize: I don't know who I'm stealing from, I don't know why I would care to steal anything, it's not obvious how stealthy anyway I am unless I skill into it, it's not worth using my lockpicks, I'll never be caught, and their door is always open. There's zero motivation to actually engage with the world in a way that makes it feel alive. But it's critical to note: all those systems are still there! You can do all this stuff in the game! But because of how things are structured, even though the game on a fundamental level is extremely similar, the way you interact with it is totally removed from the kind of emergent fun that makes exploring those worlds so fun. It's just a smooth path of monotony to the next thing. The systems often amount to less than the sum of their parts.

Now I'll admit, some of this could be on me. Maybe I've changed. It's possible. But man, I tried. Hey, what's that cool cave on this planet? I'll go check it out! Oh uhh, it's nothing? There's... a dead crab and a box with some old glue? Okay I guess?

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[–] [email protected] 13 points 1 year ago

I did actually enjoy starfield (it wasn't amazing or anything, but I don't regret my purchase), but I have to say, I hate this argument.

For one thing, being a Bethesda game doesn't just immediately grant a pass for being bad in all the ways Bethesda games are generally always bad (bugs, bad facial animations, outdated mechanics, etc). Each game should be judged for how good of a game it is, not how good a " Bethesda game" it is.

Secondly, and more importantly, the fact is that this time around is especially bad simply because all the typical "Bethesda" issues are just starting to become more and more egregious as time goes on. The fact is that if you handed me this game and told me that it was a heavily modded copy of FO4 I'd 100% believe you. Nothing in this game really shows a meaningful step forward either in tech or gameplay from what we've seen before. The only real "new" thing is ship to ship combat, which is frankly very lackluster.

As for what people expected? Better. That's pretty much the long and the short of it. They expected it to feel less clunky than FO4, they expected space travel mechanics that weren't just glorified fast travel menus, and new gameplay that doesn't just feel like the same shit Bethesda has been doing since Morrowind.

That being said, the worldbuilding is phenomenal, as is typical of Bethesda, and at least for me, that's where most of the fun came in, just wandering around and doing side quests to explore more of the world. But once you've more or less explored the world, there's not much left to draw you in. The gameplay itself certainly hasn't been fun enough to make me seriously consider a newgame+ any time soon.

[–] [email protected] 9 points 1 year ago (1 children)

Their biggest, most consistent fault isn't bugs orjank, it's the stale as fuck writing. They desperately need the hand the reigns to some new talent in that area.

It feels like they've been incapable of writing a compelling narrative with interesting characters for decades now.

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[–] [email protected] 8 points 1 year ago

I don't think it's a bad game at all. But the Bethesda formula is definitely showing its age and the muted tone and presentation of Starfield, compared to Elder Scrolls and Fallout, accentuates this. I have like a dozen other games vying for my attention and a huge backlog of other titles, and I've been struggling to find motivation to play Starfield as a result. If I'd paid CDN$90 for the privilege I'd probably feel more strongly about it either way.

[–] [email protected] 8 points 1 year ago (6 children)

More progress than “better at being a Bethesda game than Fo4”.

I was a die hard Bethesda fan prior to 76 and they need to do better than par to earn my favor back. They scorned me and my wallet isn’t going to forget that any time soon.

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[–] [email protected] 8 points 1 year ago* (last edited 1 year ago)

It doesn't have the same impact from the world design or story telling. It's generic. It's boring. It's bland. The game play is exactly the same, but the motivation to give a shit about anything is gone because nothing about the world is very interesting aside from the aesthetics.

Shit, man, even the books in the game are just excerpts from real books. Like... humans haven't written anything new in the 200 something years since Earth's exodus? Cmon.

[–] [email protected] 22 points 1 year ago (2 children)

I'm not surprised...it's just okay. I've put maybe 25 hours into it and it's not grabbing me like I hoped it would. Fast traveling everywhere is boring, inventory management is a nightmare, and the UI is frustrating. The last straw for me was during the " Rook Meets Queen" mission >!where I'm supposed to be deep undercover in the Crimson Fleet yet I can't progress until I pay them 45,000 credits because there's a bounty on my head. Seriously? Either I'm undercover or I'm not. !< So I put it down to revisit Cyberpunk, and I'm hoping once I get through that the kinks will be ironed out and the mod tools with MO2 support will be ready. I still have more fun playing a heavily modded Skyrim.

[–] fibojoly 10 points 1 year ago (1 children)

What? The developer whose UI has been consistently shite from game to game, only for mods to come to the rescue, has released yet another obnoxious UI? Whose games are pretty much universally "great with mods", is meh right out the gate? Colour me shocked!

[–] CaptainEffort 8 points 1 year ago

It’s crazy that every game they release somehow has worse UI than the previous one

[–] [email protected] 9 points 1 year ago* (last edited 1 year ago)

Funny, that's the exact mission that made me lose interest in the game as well. >!I hopped on that day for the base building and eventually ship building but I guess I had a stolen item on me and triggered the mission. I don't want to be forced to do this mission or pay the fine when all I wanted to do was play a different portion of the game that was available to me.!<

[–] [email protected] 22 points 1 year ago

Fast travel simulator 2023

[–] [email protected] 21 points 1 year ago* (last edited 1 year ago) (2 children)

Every time I go play it I barely make it an hour before I get incredibly bored. I think the Bethesda formula really didn't translate well to the bland space theme and has just run its course in general, at least for me. The nagging issues like endless loading screens, forced fast travel, miniscule carry weight, annoying UI, and lack of basic settings don't help either. I know there are mods to fix some of those, but we really shouldn't have to rely on mods to do something as basic as change the FOV in a game published by a billion dollar company.

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[–] [email protected] 21 points 1 year ago (6 children)

I got it for “free” with my new cpu purchase. I played about 5 hours. It was a total slog. Put it down and have zero regrets. Bethesda has been making some very boring games lately imo.

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[–] [email protected] 17 points 1 year ago

"Bethesda has garnered a bit of a reputation for releasing games with loads of bugs in them,"

A bit? Lolololol

[–] [email protected] 14 points 1 year ago (3 children)

Game is kind of 'meh' at the moment. I paid more for this game than any other in my life, yet I am disappointed in what it's achieved.

The outpost mechanic is completely and utterly pointless, inventory management is a disgrace, questlines are forced and inflexible.

I will revisit in 6 months or so in the hope that modders finish making the game that Bethesda started. I have learnt my lesson to not buy a Bethesda game straight away though.

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[–] [email protected] 12 points 1 year ago (1 children)

This is easily their best game post morrowind, in both story and gameplay, but I'm also not playing it anymore since it's so cpu heavy that it's forcing me to wait for fan patches or something; and I'm playing Cyberpunk just fine.

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[–] [email protected] 11 points 1 year ago

It's OK, it's definitely less polished than other Bethesda games and given they're not known for polish it'd saying something.

It gives a 'rushed out the door for a midnight deadline' vibe.

[–] [email protected] 11 points 1 year ago

That's just Steam. Perhaps it's being held in higher esteem by the Playstation communi... oh wait.

[–] [email protected] 9 points 1 year ago* (last edited 1 year ago) (4 children)

Is that a screenshot from Starfield? Looks worse than i thougth.

[–] [email protected] 12 points 1 year ago

I play on medium settings. Some scenes look borderline photorealistic. Other scene and lighting combinations looks worse than 2005 Battlefront 2.

[–] [email protected] 7 points 1 year ago

I've been playing on minimum graphics, and it looks much better than any previous Bethesda game. The performance isn't too great, and the TAA is a bit blurry, but it's tolerable.

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[–] [email protected] 8 points 1 year ago (6 children)

I think I'm one of the few people that actually really enjoyed it

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