I was under the impression that it is a perfectly good game with a horrible playerbase. But I suppose certain mechanics, like being able to take your teammates hostage and steal their time without actually playing to win, might nuture toxicity.
internet funeral
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I got into a game where an Akshan just did his e on the jungle and afk'd for 17 minutes.
Since he was technically "moving", he never got disconnected
If this was versus real players, he would need to redo the trick every time they would kill him. In reality this only works against bots and most people don't care enough against a numbers disadvantage.
They've changed many many things and tried to make it better, but fundamentally it is still a 2000's era online game where it is still too easy to troll and grief opponents alike.
Also its not a game where you have fun even if you play well but lose.
It has some strong pros and cons. For me personally they net out to a negative experience, but I can totally see why people who have a sufficient amount of skill in it land on the positive side.
One of the biggest cons is that the way the game is designed basically encourages players to look for blame whenever anything bad happens, which in turn means that players who don't play the game's mechanics perfectly end up getting flamed.
That being said, the character designs are very good and memorable. Even though I haven't played in like a decade, I still draw inspiration from those characters in my other creative pursuits.
I still hop in regularly for a few weeks then drop it for months. The trick is to not really care about how the game itself is going and just find fun in the core gameplay of whoever you play. Now I'm not saying I don't actually try to do well, but I've been having a lot of fun only queueing fill and just playing.
I feel like over time, the game has increasingly focused on which team has the weakest link, versus the strongest carry. One bad or salty player can singlehandedly lose a 40-minute game just by being out of position. It just feels frustrating to have little agency over your games, and League packages that feeling wholesale.
I was playing this game almost since the beginning, and I liked it, but the whole game changed later on, people trying hard to rank up, thousands of hours and never getting somewhere. Still can't believe how people play the same game many years after.
3 years of playing that game I'll never get back. Fuck that game.
3 years of combined play time? 😅
I want a PEE IS STORED IN THE BALLS version of this
Honestly yeah
Is that a GT-R ?
Nope. Cavalier sorry
Nope. Cobalt sorry
Lol
They aren't wrong
DOTA 2 for life yo
All MOBAs are the same, and they're all trash
hotter take: all PVP games are the same, and they're all trash
Hottest take: all games are games, and they're all trash
Not Slay the Spire that shit rules
I recently got STS and either I absolutely suck at it or it's a lot harder than it looks. Probably both, but it's pretty fun for the most part (if we're including my win record of zero).
It takes a while to get the knack of it. Just make sure you don't start grinding it too hard.
Things kind of turned a corner for me when I figured out that when you play a Power card the effects last the rest of the combat. Good luck!
I recently got it and either I absolutely suck at it or it's a lot harder than it looks. Probably both, but it's pretty fun for the most part (if we're including my win record of zero).
What a boring genre in general
theres some mobile ones with faster matches and harder to talk shit in chat with so it kinda unironically makes it less bad
Counterpoint: No
Yes, but also no
This ain't no funeral