this post was submitted on 14 Sep 2023
686 points (98.4% liked)

Technology

59598 readers
3345 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
 

Fees of up to $0.20 per install threaten to upend large chunks of the industry.

top 50 comments
sorted by: hot top controversial new old
[–] [email protected] 179 points 1 year ago* (last edited 1 year ago) (1 children)

Developer makes a game for the iPhone, charges $1 for it.

I buy the game for $1.

Apple takes 30 cents.

My family of 5 all install the game and play it via family sharing.

Unity takes $0.20 X 5 = $1

Developer loses 30 cents on the sale.

[–] [email protected] 45 points 1 year ago

You make an excellent point and it’s easy as a PC gamer like myself to forget, that Apple actually sells a lot more games than Value.

[–] [email protected] 111 points 1 year ago (4 children)

I think the worst part of it all is the trust that is irrevocably broken now.
This is obviously a moronic scummy decision driven by greed, but it also goes directly against past decisions. As per this reddit post, Unity actually had a TOS in action that protected Developers against retroactive changes like this. Specifically, it stated that you could choose to continue using old versions of the engine and comply to the old TOS if an update to the TOS that you disagree with ever happened. This specific part of the TOS was deleted last year.

If they actually try to enforce this new crap on already released games (that accepted an older version of the TOS) then it would seem blatantly illegal (I'm not a lawyer though).

Even if they revert everything by tomorrow, the whole fiasco still shows where Unity's current interests are, and make the company a liability to deal with for any game developer.

[–] [email protected] 54 points 1 year ago* (last edited 1 year ago) (1 children)

Yeah, this isn't a "I'm never using Twitter again!" kind of fiasco. This has upset Capitalist™®© company heads, who now see Unity as a financial risk. Money tends to have more of a sway than morality.

[–] [email protected] 42 points 1 year ago (3 children)

Apparently Genshin Impact and some Nintendo Games are made in Unity, and there are even some plans to charge Microsoft for Game Pass installs.

I hope Unity's legal team is prepared.

[–] [email protected] 39 points 1 year ago

I hope Unity's legal team is prepared.

I really hope they're not, because this practice needs to crash and burn brightly as a warning beacon to other corpos' grubby fingers.

[–] [email protected] 13 points 1 year ago (2 children)

I hope their anuses are prepared.

Nintendo sure as fuck aren't bringing any lube.

load more comments (2 replies)
load more comments (1 replies)
load more comments (3 replies)
[–] [email protected] 81 points 1 year ago (4 children)

Unity saw how Reddit killed off free users by raising prices to absurd rates, and how Reddit was largely unaffected by it as a whole. Not going to be surprised to see other types of platforms also follow suit.

[–] [email protected] 53 points 1 year ago (3 children)

The reddit issue screwed over end consumers and a couple of tiny app developers.

There's some big developers that use Unity. Pokemon Go is in Unity. Pokemon BDSP was in Unity: say what you want about the quality, but that's as still over 14 million games sold and I would not be at all surprised if ILCA was halfway through another Unity re-make.

These changes aren't just screwing over random individuals who like to play games. Not just indie developers either. Unity is looking to battle with billion-dollar corporations over this. I can't believe for once I'll actually be rooting for Nintendo's legal team.

[–] [email protected] 24 points 1 year ago

Guaranteed anyone who can actually fight back gets their own contract that exempts them from this.

[–] [email protected] 20 points 1 year ago (1 children)

Genshin Impact is also on Unity, so you know they were hoping for some of all that MiHoYo cash, since this scheme of theirs was going to apply retroactively.

load more comments (1 replies)
[–] [email protected] 7 points 1 year ago

Unity is playing a game of fuck around and find out

[–] Corkyskog 42 points 1 year ago (1 children)

Reddit largely unaffected

So they might say. However the post 3 up from this is an article about how their posts and comments have dropped 50 to 90% across major subreddits.

load more comments (1 replies)
[–] [email protected] 16 points 1 year ago (1 children)
load more comments (1 replies)
[–] [email protected] 7 points 1 year ago (1 children)

I've read that this started with easy loan money drying up after the First Republic collapse.

load more comments (1 replies)
[–] [email protected] 78 points 1 year ago (2 children)

Good reason to just use godot

[–] [email protected] 36 points 1 year ago (3 children)

Had been looking at it for awhile. Installed it this morning.

Even supports C#.

load more comments (3 replies)
[–] [email protected] 9 points 1 year ago (1 children)

I think the only reason not to use Godot now is console support.

load more comments (1 replies)
[–] [email protected] 73 points 1 year ago

I was always curious about Unity, but now I'm good.

[–] [email protected] 65 points 1 year ago (2 children)

It's crazy how these companies could manage to lose their goodwill overnight one by one these 2~3 years. It's almost like they have some secret any% fiasco RTA competition or something.

[–] [email protected] 34 points 1 year ago (1 children)

I’m not a huge conspiracy theorist, but considering the c-level execs pulled their investments before all these announcements, it’s not out of the question that they could tip people off to short the company as well.

Hell the realist in me sees the fines these guys get and they see it as a cost of doing business.

load more comments (1 replies)
load more comments (1 replies)
[–] [email protected] 61 points 1 year ago

Unity casually destroying the trust between them and their devs

[–] [email protected] 56 points 1 year ago (3 children)

Installed Godot yesterday and it's starting to grow on me, I like it. Looking forward to a huge movement of studios over to Godot, which will hopefully speed up the development of Godot through further support. Is there any reliable source of data about which game engines are popular at the moment? I want to see that sweet sweet decline in Unity user base over to Godot.

[–] [email protected] 27 points 1 year ago (5 children)

Unreal Engine almost has a monopoly at this point. It‘s also very friendly to use for small indie devs, not charging you anything for the first million dollars you make. Their license fees also seem rather fair as of now. But it doesn‘t help competition is flat lining left and right. Epic Games could feel their engine is worth a little more when Unity is gone too so I‘m happy to see many hobby devs give Godot a try first. I hope a company like Valve with their sheer infinite resources will see the shrinking market of Unreal alternatives and give their engine development a serious push. We really need more diversity when it comes to Engines.

[–] [email protected] 13 points 1 year ago

Yeah, and Unreal is just one group of psychopathic executives away from pulling similar shit.

load more comments (4 replies)
[–] [email protected] 12 points 1 year ago (2 children)

Definitely waiting for Godot (heh) to step up to the plate, it's missing some stuff at the moment but give it a year and I'm sure it'll get there. We're stuck with Unity for now but things like this mean plans are in place to migrate off it should it become necessary (by and large aren't hit by this yet because we charge a bunch for the app so 20p isn't a big deal.. although we don't and likely can't track installs so no idea how that works..).

load more comments (2 replies)
[–] [email protected] 7 points 1 year ago

A friend works for a large-ish company that makes a product on Unity (not a game tho) and he just told me they were moving to Godot ASAP

[–] [email protected] 46 points 1 year ago* (last edited 1 year ago) (1 children)

This is why non-libre software sucks. They have 0 incentive to not screw you over.

[–] [email protected] 8 points 1 year ago (2 children)

With how many companies started trying to move libre software to non libre licenses, it's also not a given that that helps.

I guess at least you can just fork libre software if that happens.

[–] [email protected] 44 points 1 year ago (2 children)

That's exactly the point and it's happened many times now. OpenOffice got converted to a non-libre license so it was forked to LibreOffice and OpenOffice was left to rot. Audacity fucked around and now there's like 3 or 4 forks all competing there. That's the great thing about open source software, if companies or even individual maintainers do something that pisses off the user base enough, someone will come along and fork it. It's truly democratic as people vote with their feet, or downloads as the case may be.

[–] [email protected] 13 points 1 year ago

In addition, the work is never fully lost.

If unity goes to shit, welp, cannot use any of unity's code at all. Years and years of engine development wasted.

If some FOSS software goes to shit? That code is still there. Just take it and unshittify it. Little to no work wasted.

[–] [email protected] 13 points 1 year ago (2 children)

How are the Audacity forks doing?

load more comments (2 replies)
[–] [email protected] 8 points 1 year ago* (last edited 1 year ago)

Being licensed as free software (libre) just means users have the freedom to fork and continue without the copyright owner (to the degree permitted by the license).

The same bad incentives still exist but they are mitigated when devs know competition can sprout out of their bad actions.

[–] [email protected] 44 points 1 year ago

2023 has been quite an year of revelation, showing the true nature of these scummy corporates. Lets learn our lesson and not jeopardize ourselves by trusting them.

[–] [email protected] 43 points 1 year ago

Thanks Twitter and Reddit api increases! You started a trend in fucking over your user base and developers!

[–] [email protected] 37 points 1 year ago (2 children)
load more comments (2 replies)
[–] [email protected] 35 points 1 year ago

I was going to start game programming using unity. Just uninstalled it. Will pick up something else like godot.

[–] [email protected] 19 points 1 year ago

I'm so happy I never wasted the time to learn this platform. I could've but chose not to (mostly too busy). Again, another company that I have no problem watching them fail, along with the Twitters/Teslas and reddits of the world.

[–] [email protected] 15 points 1 year ago (2 children)

I really don't understand why they care the runtime is getting installed.

[–] [email protected] 13 points 1 year ago

They just want money

[–] [email protected] 11 points 1 year ago

I doubt they actually do care; I reckon it is just an excuse.

[–] [email protected] 15 points 1 year ago

This is the best summary I could come up with:


That goodwill has now been largely thrown out the window due to Unity's Tuesday announcement of a new fee structure that will start charging developers on a "per-install" basis after certain minimum thresholds are met.

The newly introduced Unity Runtime Fee—which will go into effect on January 1, 2024—will impose different per-install costs based on the company's different subscription tiers.

Outside of those countries, an "emerging markets rate" ranging from $0.005 (for Enterprise subscriptions) to $0.02 (for Unity Personal users) will apply after the minimum thresholds are met.

This is a major change from Unity's previous structure, which allowed developers making less than $100,000 per month to avoid fees altogether on the Personal tier.

Larger developers making $200,000 or more per month, meanwhile, paid only per-seat subscription fees for access to the latest, full-featured version of the Unity Editor under the Pro or Enterprise tiers.

"Gloomwood will definitely be my last Unity game, likely even if they roll back the changes," developer Dillon Rogers wrote on social media.


The original article contains 506 words, the summary contains 168 words. Saved 67%. I'm a bot and I'm open source!

[–] [email protected] 13 points 1 year ago (1 children)

How is unity to determine a company’s revenue on a game if not self reported by a company?

[–] [email protected] 30 points 1 year ago* (last edited 1 year ago) (2 children)

They guess.

We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.

From their FAQ.

[–] [email protected] 28 points 1 year ago (2 children)

So... They bill you based on a guess?

[–] [email protected] 18 points 1 year ago

Not just any guess...a proprietary guess. So extra smokescreen and mirrors

[–] [email protected] 15 points 1 year ago

Very legal, very cool.

load more comments (1 replies)
load more comments
view more: next ›