this post was submitted on 06 Sep 2023
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[–] [email protected] 15 points 1 year ago (1 children)

mods aren't for everyone but the Steam Deck Essentials mod boosted me like 10 fps in most areas and I've had a pretty good time

[–] [email protected] 12 points 1 year ago (3 children)

This is hilarious, a mod released within a week of the game's launch boosts it by 10 FPS. Why can modders do it but not the dev team?

[–] [email protected] 7 points 1 year ago

Most likely because it makes the game look more potato than the Devs were willing to allow

[–] PutangInaMo 7 points 1 year ago

Because they're free and can be counted on.

[–] [email protected] 4 points 1 year ago

I'm gonna give the devs the benefit of the doubt and say maybe they don't want to ship compressed textures by default since plenty of people will need them to play on ultra settings, but a modder can cater to the smaller, dedicated fanbase on the steam deck. but idk I'm not a dev

[–] PeterPoopshit 12 points 1 year ago* (last edited 1 year ago) (2 children)

As a die hard Windows hater that games (I haven't had Windows installed on any pc I own since 2015) all of the AAA games always get absolutely dogshit performance when they first come out. It was like that with Cyberpunk and it was like that with Hogwarts Legacy. Today, those games play just as well on Windows as on Linux. I'm sure they'll eventually work it out

[–] nanoUFO 7 points 1 year ago* (last edited 1 year ago) (3 children)

I remember seeing a video where they compared linux to windows starfield performance and it was basically the same on average fps but the 1% lows were less prevalent on linux so it might actually work better on linux.

Ah here I found it https://www.youtube.com/watch?v=zC6fb889qo4

[–] [email protected] 3 points 1 year ago

Here is an alternative Piped link(s): https://piped.video/watch?v=zC6fb889qo4

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I'm open-source, check me out at GitHub.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

As someone playing on Linux desktop, yes. It's fine*.

*as fine as it can be, because it needs some general optimization

Edit: and yes, I'm on AMD (it's the obvious choice for Linux gaming; drivers are in the kernel)

[–] PeterPoopshit 2 points 1 year ago* (last edited 1 year ago) (1 children)

I bet it works fine on amd gpus right now. If you're on a 10 series Nvidia card you're fucked. If you're on a newer Nvidia card it's still kind of bad though but not every protondb report involving Nvidia 3xxx or 4xxx cards is complaining about performance. I suspect there exists some kind of performance fix for later Nvidia cards that is not yet well known.

The latest driver is 537.13 I think. Most of the time they only bother to put every multiple of 5 driver version in Linux distro repositories. Someone that was familiar with how exactly the low level parts of this worked could manually get driver 537 working on Linux probably. No idea if that would work or not but I haven't seen someone claim to have tried it yet.

[–] [email protected] 1 points 1 year ago (1 children)

I get a lot of crashes on my rx 6700s, mainly when loading into Neon or The Well

[–] [email protected] 1 points 1 year ago (1 children)

I'm on a 6600 XT and have had not a single crash. I wonder what the difference is. I'm using Pop! with the Liquorix kernel.

[–] [email protected] 1 points 1 year ago

I'm on Windows 11

[–] [email protected] 2 points 1 year ago (1 children)

To be fair, Cyberpunk's performance was awful for everyone at launch, Windows, Linux and consoles.

At one point I remember seeing someone on Reddit show that the game was less likely to crash on Linux than on Windows. In that regard, one could argue the performance was better for Linux users when Cyberpunk launched. Mind you, the games was still a buggy mess at launch too.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Cyberpunk's performance was awful for everyone at launch, Windows, Linux and consoles.

But it wasn't? There were a lot of bugs, to be sure, but PC performance was not among them. Hell, I was on a 970 at the time, and it was still fine.

The console versions specifically were a shit show.

But in regards to running better on Linux, a lot of it tends to come down to shader precaching. Lots of stutters on Windows are the first time a shader loads. That was definitely the case with Elden Ring.

[–] [email protected] 5 points 1 year ago (1 children)

I don't think anyone is surprised to hear that it does not run well on the deck. Personally I'll be streaming the game with game pass if I want to play on steam deck

[–] [email protected] 2 points 1 year ago (2 children)

What do you use to stream game pass games on Steam Deck?

I have a ton of older games in my Xbox library that I'd love to play on Steam Deck

[–] [email protected] 2 points 1 year ago

I'm using Greenlight, which I find to be more convenient than the official way: https://github.com/unknownskl/greenlight

[–] [email protected] 2 points 1 year ago (1 children)

I barely get 30-45fps at 1080p with an rtx 2070, not surprised the Deck is struggling.

[–] [email protected] 4 points 1 year ago

That is just the Bethesda experience

[–] [email protected] -1 points 1 year ago* (last edited 1 year ago) (2 children)

Too bad the performances are not the biggest problem with that game

Sooooo boring, shitty interface, emotionless characters, the starting plot is dumb as f. I'm really happy to have taken the pass to test it, would have been a waste of money

Well more time for bg3 and sea of stars

[–] nanoUFO 2 points 1 year ago

That sounds like fallout 4 in a nutshell, a game that I couldn't stand more than an hour of.

[–] [email protected] 1 points 1 year ago

The starting sequence is waaay too long.

Hey, I've got an idea for how to start our go-anywhere do-anything space exploration game! 8 hours of hand holding tutorial quests ought to be plenty of buildup, right? None of this exciting dragon attack starting sequence BS, let's really bore the hell out of our players.