Man, i hope this results in a PC port like with SoH. I'd kill for a native PC version of 64 with a bunch of fancy features. It's my favorite Mario Kart
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I won't say if that project is legal or not, but expect it (and many others) to be taken down by Nintendo soon. Make a local copy if you want to preserve it.
Decomps are legal because no copyrighted material is being distributed. They typically require the original ROM to run (eg for assets).
Yeah but Nintendo doesn't always seem to give a shit just because something is legal. They'll still play the "but our legal department has more money than YOU" card
Why expect this to be taken down if other decomps haven't been taken down already? Why expect other decomps to be taken down?
I'm seeing more of these decompilations lately but never for playstation titles. some things just never emulate quite right with the playstation titles and they are still fun to play. Is anyone working on decompiling original playstation games?
Yes there is some work for ps1 games for example the crash team racing demp
https://github.com/CTR-tools/CTR-ModSDK This is the link, tho the repo is being used for ctr mod tools too.
CTR?! YESSSSS!
Activision is sitting on free money by not porting Nitro Fueled to PC.
Not claiming to be an expert, but I watched this video a while back. https://www.youtube.com/watch?v=OmKjVpVdHDQ
The impression I got is that PS1 emulation is actually pretty good, and N64 emulation is more like that Homer Simpson meme with all the clothespins on his back.
Ps1 is great because it's a mips core, a funky 3d engine and the main weirdness is the spu.
The n64 is all weird (albeit with a similar but 64bit mips core).
The PlayStation hardware is barely capable of 3D at all.
Sure, it can accelerate some polygon math, but that's about it. No texture mapping, no Z depth, no floating point precision, no anti-aliasing, no shading.
It does texture mapping but that's all. I think it does very limited, basically gouraud shading.
You have to clip your triangles, basically clip everything.
It does texture mapping, it's just not perspective correct. And floating point isn't a precision
and floating point isn't a precision
Floating point precision does not mean I'm saying "floating point is a precision", whatever that sentence means.
The PlayStation can't use anything but integers to place points in 3D space.
Don't forget the rdram in the N64 that Sony didn't use until PS2/3
So we don't know who it is. All we know is, he's the ToadStig.
It’s not a stretch to say that n64 romhacks are often of similar gameplay quality to modern titles, albeit with far lower graphical fidelity. With a racer like Mario kart, I’m curious how they’ll go about modernizing it. It seems too fundamentally janky with its controls and visuals to compete with anything within the last 20 years, but I’ve been nothing if not surprised by the ingenuity of romhackers.
This is not a romhack or a tool for romhacking. This lets the game run natively, on current PC hardware.
Decomp projects accelerate the rate that romhacks come out through new or improved tools and fresh information about the inner workings of the game. Particularly when there was little experimentation previous to the decomp, as is the case here, to allow romhackers find the game’s kinks. It absolutely is not a romhack or romhacking tool, you are correct. It’s better!
Doesn't look like this is quite that, yet. The decomp is just the first step towards native porting. Banjo-Kazooie's been fully decompiled for somewhere around a year at this point, and there's still no ports afaik.
Wow that took a while...
had to look it up, 1996, damn that's an old game xd
Eat shell Nintendo.
It was alright, MK64, but my only real gripe is the handling. When you start your turn in, the kart strafes opposite of the direction you are turning, which makes small adjustments difficult at best.
Skill issue
Mario Kart 2^6^
so, custom tracks and racers when?
There's already ROM hacks for MK64.