this post was submitted on 05 May 2025
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I will take good news where I can get it and today that good news comes from Ecco the Dolphin creator Ed Annunziata. In an interview with Xbox Wire, Annunziata said remasters of the original Ecco game and its sequel are coming — plus something new. He pointed folks to the Ecco the Dolphin website, which shows a countdown to April 26, 2026.

Yes, it’s a while to wait for maybe a new game (after all, it could be that the remasters are coming next April and a new title is even further off), but this cult classic has fans that dream of having another chance to sidescroll across the ocean as Ecco the dolphin. That is, if they can progress past the first few challenges; the franchise is known for its difficulty, including Ecco: Defender of the Future, the third-person (third-dolphin?) 3D incarnation of the series. While Annunziata didn’t work on this sequel, Defender of the Future captured the rigor and eerie coziness of the first games: excellent atmospheric music, scary beings hiding in the dark, and a steep learning curve. The undoubtedly successful design of the game is, though, source to one of my biggest disappointments in life: I’ll never get to be a dolphin.

Apparently that sentiment isn’t too far off from Annunziata’s inspriations, though: “I started to dream about a game where you experience life as a dolphin,” he told Xbox Wire. “I chose a dolphin because I figured it’s as close to a person as all the whales.”

It’s a big-brain thought for a big-brain guy, who also mentioned in the interview that he thinks two things gamers possess in droves are “higher than average IQ” and “love [that] can really make things happen in the real world.” Here he’s also touching on the game’s legacy for promoting awareness about caring for the ocean and the life inside, something that naturally came out of his appreciation for the ocean as a Pacific Islander.

“Imagine a culture connected directly to the ocean’s ecosystems over generations. Growing and evolving together, humans contribute to the ecosystem rather than taxing it,” he said to Xbox Wire. “Over time, they would learn about all the ocean cycles and how to get into sync with them. Anything that fosters a connection between humans and the ocean should be enthusiastically embraced.”

The remasters of Ecco the Dolphin and Ecco: Tides of Time will be developed by Annunziata and the “entire original team.” These remasters, nor the new, yet-to-be-named Ecco game, do not yet have release dates.


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[–] [email protected] 14 points 2 days ago (1 children)

For those who didn't live it, Ecco was a "reason to buy this system" level title.

[–] Hideakikarate 10 points 2 days ago (2 children)

When I was young with my genesis, it was always the title that confused the fuck out of me. Children were not meant to understand that game.

[–] [email protected] 11 points 2 days ago (1 children)

Ecco is a weird video game. It has the aesthetic of a Lisa Frank painting come to life(at least until the alien levels). But at it's core, the game is essentially a punishing metroidvania that requires exploration to progress, but gives you an oxygen meter so you cant explore too far from your last source of air.

There hasn't been another game quite like it until Rain World in 2017.

[–] [email protected] 2 points 1 day ago* (last edited 1 day ago)

Thank you for this quick breakdown. I loved Ecco as a kid, because it was by far the prettiest game we owned. I was terrible at actually playing it so I just stayed near the surface and jumped out of the water a lot with that dash move thing. I never "got it" and haven't thought much about the game in decades, but it sounds like exactly the kind of experience that grabs me as an adult.

Noita and Rain World are two of my favourite games nowadays (just recently got back into Noita again), and Animal Well is on the list too. I'm excited to pick up the Ecco remasters now!

[–] [email protected] 3 points 2 days ago* (last edited 1 day ago)

I'd go as far to say it was almost impossible to figure out how to put the various parts together without some help. It was entirely trial and error with zero instruction or tutorial and required you to complete increasingly complex puzzle sequences which would basically get you a game over if you messed up one part. Extremely frustrating, especially for kids.

[–] [email protected] 7 points 2 days ago

The music is awesome.

[–] AlecSadler 4 points 2 days ago

YESSSSSSSSSS.

This was easily in my top ten favorite games growing up, despite the aggravation it sometimes caused.