this post was submitted on 11 Mar 2025
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submitted 1 day ago* (last edited 1 day ago) by [email protected] to c/[email protected]
 

The decline of the Steam games platform is inevitable, and there are already warning signs.

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[–] [email protected] 6 points 7 hours ago

I can think of very few companies or services that I approve of more than Valve and Steam. Being private and free of shareholder greed is huge. They’ve never once screwed me over.

Only moment of worry will be when the company changes hands, but I’m sure Gabe has already thought about a worthy successor who won’t destroy the soul of the company.

[–] [email protected] 14 points 17 hours ago* (last edited 17 hours ago)

That blog is just the worst. I haven't seen any decent article since it appeared on lemmy ~~a few months back~~. Nvm is the same 1yo article.

[–] [email protected] 9 points 17 hours ago

Get this clown the fuck out of here

[–] [email protected] 41 points 1 day ago (2 children)

The piece about Mac makes no sense. That's purely a result of Apple's decision to drop support. In general, if you are interested in older games, MacOS is not a viable platform.

[–] ryathal 6 points 1 day ago

Most the article makes no sense, but the Mac stuff is really weird. This 18 year old YouTube video is still accurate about the Mac part. https://youtu.be/2B-ekl_cEWk?si=xWJ43QEO48O9t2oY

[–] [email protected] 0 points 23 hours ago* (last edited 23 hours ago) (1 children)

It's the opposite tbh. If you want to play emulators or old (as in 2015) PC games via Wine/VM, mac has you covered. It's newer games that are tougher because 80% of them don't get ports and Wine/VM will have to turn down the graphics to run well.

Even so, I can still run most modern games at medium settings with a low-tier, 2 generations old mac. Small price to pay for avoiding windows' godawful UX, ads, tracking, ai spam, onedrive spam, monthly subscription for solitaire, etc.

[–] [email protected] 3 points 21 hours ago (1 children)

Can you provide one real world example? An older Windows game that works better on Mac than on Windows?

I will also add that 2015 is a random number. Win10 easily handles anything after 2005 or so. It's the pre 2005 games that often require some deal of research.

[–] [email protected] 5 points 19 hours ago* (last edited 19 hours ago)

I've heard of some edge cases where Wine is now a better option than native windows for really weirdly built 2000s era games. But overall most won't run better since they have to use a compatibility layer. The point is they do run and my computer isn't just for gaming. Windows has gone deep into enshittification for ten years now, and it's worth trading some FPS to Wine to not have to live with that.

Also this only matters for new games. If you're a HoMM3 addict or only care about emulators there's no downside.

[–] [email protected] 31 points 1 day ago

This is by a Apple fanboy who is disgruntled that Valve broke up with Macs (Steam is still available but updates like the HL1 remaster aren't any longer). Yeah, send thoughts an prayers for a cult who buy overpriced computers with weak iGPUs that only recently learned to do some raytracing but understand no Vulkan or somewhat modern OpenGL.

Apple has decided that gaming on Macs is about iPhone games on bigger screens and not about supporting cross-platform APIs and frameworks. Don't blame any but Apple that your beloved platform is shit for gaming.

[–] [email protected] 20 points 1 day ago* (last edited 1 day ago) (5 children)

Steam's 30% cut on each purchase has been criticized over the years, especially with Steam's market share being too large for many developers to ignore.

With all what they offer, 30% IMO is fair. It gets lower when you reach a certain amount too

Steam's position in the market is a functional monopoly, but there have been challengers. The greatest example is the Epic Games Store, which started as just the launcher for Fortnite, then became a full-blown store in 2019 for third-party games. The Epic Games Store was light on features at first, and still doesn't have many of the community-centric features in Steam, but it has a Steamworks-like multiplayer framework and other core functionality. Epic also doesn't take as much money from game developers as Steam's 30% cut.

Epic a challenger? LMAO "The greatest example is the Epic Games Store" yeah sure, they have nothing, quite literally.

[–] [email protected] 21 points 1 day ago (2 children)

With all what they offer, 30% IMO is fair.

It's not like the games are cheaper on other stores with lower cuts. Why would customers care if the lower cut just results in publishers pocketing higher profits.

[–] [email protected] 7 points 1 day ago
[–] [email protected] 4 points 1 day ago

True. Not praising steam as the god digital store on PC because it has its own problems but it saved me from 🏴‍☠️ and now I do it for devs that deserve it (Looking at you Sony and PSN requirement) or as demo damn I wish more games had a demo

[–] [email protected] 16 points 1 day ago* (last edited 1 day ago) (1 children)

Maybe I'm not seeing the whole picture, doesn't steam host the game data? Push updates? Promote? Host Workshops if applicable? Use their bandwidth? Sync saves when applicable? Provide a community forum for the game? Allow players to connect easier?

Sounds like that 30% goes a long way.

Is that cut too much to cover all those things?

[–] [email protected] 6 points 1 day ago (1 children)

I don't get if it's a negative comment or not (apologies) but for what you listed, I think 30% is fair

[–] [email protected] 6 points 23 hours ago (1 children)

I think 30% is fair too, thats what I was asking. I don't know the industry, but steam takes on a lot of responsibility hosting a game and handling what I listed.

[–] [email protected] 10 points 23 hours ago

Ooh okay! I thought was something bad, sorry.

Yeah, it has:

  • Proton
  • Steam input that's plug and play most of the times
  • Forums
  • Workshop
  • Community
  • Cloud sync & backup
  • The whole social-ish part (useful or not up to people)
  • more

30% is a fair cut but not all get that

[–] [email protected] 4 points 1 day ago (1 children)

Little known fact Steam refunds the money you paid to get the game on the platform if you pass a certain % in sales

[–] [email protected] 5 points 1 day ago

True! Like the 30% is lower after a certain % is passed

[–] ryathal 2 points 1 day ago (1 children)

Epic is the latest example that's trying. EA gave up that fight years ago, and probably had better shot than Epic ever will.

[–] [email protected] 11 points 1 day ago (1 children)

The problem is: Epic is shit and does nothing. What does it has more than steam? Free games? Eh can get them for free anyway without a launcher sooo without the games, what does it has?

[–] ryathal 2 points 23 hours ago (1 children)

The problem is a second launcher or library is a pain in the ass for a user. I already avoid GoG unless it's massively cheaper, and there's the no drm benefits there. I'm not even interested in free games on epic.

[–] [email protected] 3 points 23 hours ago

GoG is not bad (for me) but I used steam for years so I buy games there. Did you know their launcher is, according to some people, made with unreal engine? ¯_(ツ)_/¯

[–] [email protected] 1 points 1 day ago (1 children)

Dang I have more games in my epic library than I do my steam library.

[–] [email protected] 3 points 1 day ago* (last edited 1 day ago) (1 children)

OK? I wonder how many of them you played and how many are there ¯_(ツ)_/¯ eh don't care

[–] [email protected] 2 points 22 hours ago (3 children)

I've played every game I own. Who gets a game and doesn't play it?

[–] [email protected] 1 points 11 hours ago
[–] [email protected] 3 points 18 hours ago* (last edited 18 hours ago) (1 children)

I was like that until Epic released free games that I decided to claim just in case my tastes changed or I was with a friend who enjoyed that game, but that I myself was very uninterested in playing. And then I got busier, and bought games I have high confidence I'd like but did not have the time to play just then past maybe a demo or a short while to check if I did actually like it—I'd get to it sometime later when I had more free time. My tastes tend to expand to include more things, but not to reject more things as well, so I thought the risk of tastes changing was an okay risk to take in order to capitalize on the sale of a game I am interested in now, even if I would play it much later. So far I have proven pretty good at guessing future me's tastes.

[–] [email protected] 1 points 15 hours ago

Yeah I don't get the ones I know I won't like.

[–] [email protected] 4 points 20 hours ago* (last edited 20 hours ago)

Yeah sure bud. 99.8% of epic users

[–] [email protected] 3 points 17 hours ago

What a weaksauce article, spends most of the time arguing against itself, and the problem is most of the strawman arguments it sets up to argue against actually win in my opinion. Most of its arguments follow this kind of format:

I think that 2 + 2 = 5, now I know you might hear that 2 + 2 = 4, but the only thing that says that is thousands of years of math, and we can't assume that's going to continue into the future because Valve made a mistake doing math once.

Finally ends with some vague hypothetical about how even though they admit Valve is pretty good today, but still it will become evil someday because grr capitalism bad.

Steam is fantastic, they've made mistakes yes (Australia's gaming laws are well known to be crazy for example so that's not completely Valve's responsibility) but on the whole they are doing great things and making money while doing it, which is great because a successful and profitable Steam is able to continue to do great things. Making money is not a sin if they do it fairly and ethically, and they do. 30% is a bargain for what they're providing, especially the devoted audience which they have attracted (completely legitimately), and if you don't agree it's worth that 30% you're welcome to distribute your game literally anywhere else.

[–] [email protected] 20 points 1 day ago (1 children)
[–] [email protected] 7 points 1 day ago (1 children)

back when it was new

So a year later the time bomb still did not go off.

[–] [email protected] 4 points 1 day ago

To be fair to the author, I knew the AAA game publishers were ticking time bombs too, and it took like 6-8 years longer than I thought for them to start seeing major declines in their increasingly homogeneous offerings.

[–] [email protected] 17 points 1 day ago

lol is that you Epic games.

[–] [email protected] 9 points 1 day ago (1 children)

This coming from game journalism, which has just turned into a mouthpiece and constantly been used to lie about how good games are.

Funny how the date of this article comes out around the time that Amazon is failing, Epic is failing, Ubisoft is failing, and they're failing because they hate the people that they sell their products to, and they refuse to be user-friendly and user-focused.

Steam isn't perfect, but the reason why they're a monopoly is they actually give a shit about gamers, unlike all of their competition.

Gamers aren't a product, they're a user, and Steam understands that offering the voice to those people makes their product what it is. The more users they have, the more money they make. They don't need to nickel and dime and squeeze.

This is something that every single competitor they have had has just blatantly ignored.

Cross posted from: https://lemmy.world/comment/15611343

[–] [email protected] 3 points 23 hours ago (1 children)

The likeliest explanation is that games press lie about how good games are and not that they just have a different opinion than you? Also, this isn't even a major outlet. It's just some guy's blog, not even exclusively about games.

[–] [email protected] 3 points 19 hours ago

It's definitely happened before, though I couldn't say to what extent. The reason has been that if they rate games from major developers too poorly they stop getting access to their new games before release.

I care very little about critics these days though, and it's mostly for the reason you suggest, differing opinions. If they don't like the same types of games I like, what good is their rating to me? I'm not taking the time to try to find a critic that has similar tastes as me.