My issue is the level scaling. Feels like every fight has been the same difficulty the entire game and I never get stronger.
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Same here! I'm only level 34 at the moment, so hoping the end-game provides a bit of variety. I don't want to be stomping every mob into oblivion, but it'd be nice to notice a difference when I equip better gear/level up.
What class are you playing?
Currently playing a Rogue - it's what I played in the beta, but haven't got around to using something new yet. I'm following the 'Shadow Twisting Blades Leveling Rogue' build from d4builds.gg which is good fun.
Casually played since the official launch day (no betas). Lvl 40 Sorc. I saw one upside though: friends level 10 can easily join your game (or the other way around) and gameplay will be roughly the same regardless of the level. Looks like enemies stats are equalized somehow.
However, there is a strong difference between solo play (where I can just teleport in, AoE all the things and the room is cleared) and a 4-party game where it takes everybody's skills to take out all the mobs. Difficulty seems to ramp up with the number of players in the party, not the level strangely enough...
How bad is the pay to win situation on this one ?
I've been playing for a week or so now and can happily report there are no pay-to-win features. There's a season pass coming soon which they've promised to be cosmetic-only, as well as an in-game shop which features cosmetic skin sets. The store is *very *overpriced, especially for cosmetics.
Neither I'm particularly thrilled about being in a $70 game, but I'm happy there's no pay-to-win (for now, anyway).
Good to know, thanks for the info