this post was submitted on 26 Nov 2024
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Greentext

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This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

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If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

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[–] [email protected] 182 points 6 days ago* (last edited 6 days ago) (1 children)

Game companies have definitely done their best to try and make multiplayer gaming more and more lonely. I settled in quick to single player cause at least I could have fun and not simultaneously be lonely and dominated by some hyper competitive toxic game matched tryharding BS.

[–] [email protected] 39 points 6 days ago (1 children)
[–] [email protected] 19 points 6 days ago (2 children)

Don't be silly, if you want to get dominated by another random person in tf2 then you need to first buy bot immunity

[–] [email protected] 22 points 6 days ago (2 children)

What. Haven't seen a single bot since a few of hosters were imprisoned and fined gigantic sums.

[–] [email protected] 19 points 6 days ago (1 children)

I haven't seen any bots for 2 years now. I no longer play on casual servers. Community servers are more featureful and more fun.

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[–] [email protected] 83 points 6 days ago* (last edited 6 days ago) (10 children)

Pretty solid. Explains why i stopped liking online-games which i was so damn passionate about 20yrs ago.

Beside being unable to compete with the youngsters 😁

[–] [email protected] 22 points 6 days ago (8 children)

For me other than the lack of time it's the toxicity, if you have say one hour to play, do you really want to listen to some no-life cunt who has been playing all day screaming at you because they are tilted as fuck and need to blame everyone else but themselves? Well I certainly don't need that shit in my life.

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[–] [email protected] 61 points 6 days ago (2 children)

Great, the loss of community now extends to video games as well

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[–] Rekorse 15 points 5 days ago (3 children)

The last bit is what killed world of Warcraft for me. When it changed from a world with the same people in it everytime, to automated group finders combining every possible world anyone could be in.

Not only will you never see those people again, for a while it was literally impossible to talk to them or friend them.

When they put out classic wow again, they updated it to have all these "new quality of life" features.

Thank god for private servers.

[–] [email protected] 13 points 5 days ago* (last edited 5 days ago) (10 children)

There's some rose-tinted goblin welding goggles there.

Pugs for 5-mans used to be a huge pain in the ass. Especially for lower-level dungeons or for DPS classes (and especially the boomkins, the fury warriors, and the ret pallys).

Remember spamming city chat, LFG BFD?

And if you were a warlock, you were expected to run all the way there (remember not getting mounts until 40?), and wait for two other people, so you could summon the last two?

I haven't really played much since TBC, or at all since LK. LFG was a huge improvement. It had flaws, for sure...it did break the community a bit, as you said...but it made the game playable for people who didn't have hours to commit to getting ready for a 5 man dungeon.

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[–] [email protected] 46 points 6 days ago (1 children)
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[–] [email protected] 38 points 6 days ago (8 children)

That first bit is a pretty accurate description of a lot of early online gaming.

[–] [email protected] 5 points 5 days ago

That was a big pull of WoW. You type "lfg" once in all chat and that could send you on a 20 year relationship with a guild with people who end up becoming your best friends.

[–] [email protected] 9 points 6 days ago* (last edited 6 days ago) (1 children)

I knew most of the experienced bards on my EQ server in '03. Half the reason I bothered to develop my character was to try and keep up with them. Now pretty much the only thing that'll keep me playing online multiplayer is casino gamification, so I don't start.

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[–] [email protected] 64 points 6 days ago (4 children)

This basically describes my experience with counter strike pre-1.6.... like 1.3 thru 1.5, circa 2002-2005. Lost thousands of hours of my youth negotiating knives-only rounds and doing stupid totem pole camping on de_dust while 1 guy on the other team tried to AWP everybody. Am I old?

[–] [email protected] 25 points 6 days ago (2 children)

Nothing wrong with getting older

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[–] [email protected] 43 points 6 days ago (1 children)

nice observation by anon.

i miss making friends in games and couldnt quite put my finger on why matchmaking was much worse and unfun than old multiplayer and this is it.

[–] [email protected] 20 points 6 days ago (9 children)

They've abstracted away the social element. It takes so much work now to make a friend. After a game ends there's perhaps a summary screen or lobby, so you can add another player to your friends list, but you have no way of discussing that with them. Anytime I get a friend request, I think, who is this? Why are they friending me

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[–] [email protected] 51 points 6 days ago (1 children)

we have successfully urbanized online games. the days of a small town feeling in new online games are over

[–] [email protected] 40 points 6 days ago (9 children)

I don't think urbanised is a good word to describe that alienation. The urbanism movement has as one of its key goals the creation of more vibrant local communities. It's more like suburbanism.

[–] [email protected] 19 points 6 days ago (1 children)

what i meant by “urbanized” is that these days, playing online games feels like living in a big city where there are a ton of people but it’s hard to feel like you know everyone. you can still make a group of friends and find “local communities”, but i think that’s distinctly different from the feeling of a small town where you know a lot of the people there.

all that being said, there are advantages to living in a big city instead of a small town. in this context, that would look like faster matchmaking times, making it easier to find a full server, etc. but i still wish games gave you the option of picking a community server. i miss having the option of joining custom servers and getting to know the locals.

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[–] [email protected] 25 points 5 days ago (1 children)

"but my community used to be made out of 12 people!"

Well too bad. That's why you're here on Lemmy now. You dislike strangers and love familiarity. I on the other hand love strangers and chaos. That's why I was on Reddit.

[–] Croquette 24 points 5 days ago (12 children)

I mean, we can have both. Community servers and official matchmaking servers.

But for the sake of money, community servers are gone.

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[–] [email protected] 9 points 5 days ago

Huh, weird. The menfolk have had kind of a loneliness problem for about 15 years...

[–] [email protected] 11 points 5 days ago (1 children)

This is why I always drop solo and ignore my team in apex legends. I also disconnect as soon as I die.

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[–] [email protected] 35 points 6 days ago (15 children)

Nostalgia might be pushing a bit hard here. Even playing obsessively on relatively small games on a limited number of servers for hours every day, I never got to recognize people just by being there. Occasionally someone would friend you, but otherwise, you knew people for 4-5 rounds at a time, and then never saw them again. Internet, even back then, was a big place.

[–] [email protected] 31 points 6 days ago (2 children)

Idk that was pretty frequent for me on TF2 community servers

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[–] [email protected] 11 points 6 days ago

It was pretty regular for me. You find a server and usually the people hosting were usually always in there. Especially if it was a clan. That’s how I got into ever clan I ever joined.

You join a server and get to know the usuals and become friends. Still play with people I met back with the OG call of duty came out. We still play games together today. Never met half of em in real life.

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[–] [email protected] 15 points 5 days ago

Man I should boot up TF2 again

[–] [email protected] 44 points 6 days ago* (last edited 6 days ago) (1 children)

One of the last good public multiplayer experiences I had was DiRT 3. Simple lobbies, small player count, people randomly joining and leaving and everyone was chill. You'd occasionally get that guy who was stupidly good, perfect lines through every corner, and the entire lobby would try so hard to keep up. Loved it.

One time I stumbled into a lobby where the host was "hacking" but instead of cheating for an advantage, he was selecting weird car class and track combinations for the entire lobby. Stuff that the game wouldn't normally allow. Shit like trailblazer cars on rallycross circuits. So much fucking fun, one of my favorite memories from that game.

That must've been what, 4, 5 years ago? DiRT 3 released in 2011, so...oh my god DiRT 3 came out 13 years ago...

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[–] [email protected] 9 points 5 days ago* (last edited 5 days ago)

I remember all the hilarious impersonations I would do in Black Ops 2 on PSN. Everyone would be cutting up.

good times

....now everyone is in private parties

[–] [email protected] 20 points 6 days ago* (last edited 6 days ago)

Yup. Matchmaking is very lonely.

[–] [email protected] 17 points 6 days ago

Use to play alot on a CS:Source minigame server, such good times. Was exactly like this, where you'd recognize players and make friends. I'm glad i was able to live this.

[–] [email protected] 12 points 6 days ago

i was having lots of fun talking to people on call of duty until the game ended and it put in a completely new lobby. what the fuck happened?

[–] [email protected] 5 points 5 days ago

Runescape is a game I have nostalgic memories of meeting people on, nowadays it feels like a single player game that I'm paying monthly for...

[–] [email protected] 4 points 4 days ago

This was dota in 2008 basically.

Now I'm sad.

[–] rc__buggy 20 points 6 days ago (4 children)

Quake ]I[ was the last real multiplayer game.

Fite me.

[–] [email protected] 15 points 6 days ago* (last edited 6 days ago) (1 children)

Counterstrike Source was later and still had these tight knit communities on the gun game and surf community servers. There wasn't any matchmaking in the client either. And we voice chatted in game for the non-competitive modes.

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[–] [email protected] 17 points 6 days ago (4 children)

I HIGHLY recommend Holdfast: Nations At War for the same experience nowadays. There's usually 1-2 full 150 player servers running in the browser, and you start to recognize the slaughterers and shitters over time.

It's a Napoleonic era musket shooting game with locational open VC that gives bonuses for teamwork and line-firing. Recently I've been talking mad shit in a ridiculous accent matching whatever faction I'm playing at the time, and people are now recognizing my name, which is kinda warming :)

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[–] [email protected] 16 points 6 days ago* (last edited 6 days ago) (3 children)

I had a very similar experience a few years ago with Tannenberg. An eastern front WW1 shooter that, at least at the time, I don't know the current status, had just enough players in the evening to fill up one server, so I'd play with the same people night after night. It never felt empty because of that and it was great fun.

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[–] [email protected] 11 points 6 days ago (1 children)

I'd say Minecraft's multiplayer experience is close to what Anon describes as "good multiplayer", probably because it hasn't changed much in 15 years - there's not even an in game server browser (at least on the Java edition), and playing Minecraft in and of itself is usually a big time commitment so you're more encouraged to find a couple of servers you like and stick to them.

However, the last time that I feel like I integrated into a server's community was 4 years ago - a blank server list doesn't really encourage you to go looking for more, and it's been harder to commit time as I get older and have more responsibilities (that I ignore anyways, but still).

I think Lethal Company also has a lobby system without matchmaking, but I haven't played it so I don't really know.

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[–] [email protected] 12 points 6 days ago

Hmm, it's pretty much the same as 15 years ago if you stay away from the smallest common denominator popular AAA games.

I've started playing squad again after my last try in 2020. I just favourited a couple of low ping well populated servers and have been playing on the same three or four that are working well.

War of rights only has around 150 players in the evening on public servers and they all enter the same one as this game is meant to be played in large squads as well.

Both games are great fun.

[–] [email protected] 4 points 5 days ago

This makes me think of the song "Wave" by the midnight.

"We are hooking up with strangers we will never see again We are not a sentimental age"

[–] Sparkega 10 points 6 days ago (1 children)

Gamespy back in the day. Could make core friends and join the same servers across games.

[–] [email protected] 5 points 5 days ago

Before that...QuakeSpy.

Quake kicked ass and defined my childhood and my adulthood. I was like 10 when that game came out.

I wanted to play that game so bad but my dad was hogging the phone line all the time!

So...I did some reading online. Found out how to build a simple network. Went to the computer fair and got some network cards that did 10BaseT or 10Base2. Went to RadioShack and got some coax, bnc ends, and terminators. Installed WinRoute on my dad's computer. Set it up to share his internet so we could both be online. Set it up so his computer would automatically dial when I wanted internet if he wasn't online yet.

Nearly 30 years later and now I'm a Network Architect.

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