this post was submitted on 20 Nov 2024
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Flippanarchy

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ID: a simple flowchart titled "Should I Punch This Nazi?". At the top is the question "Is the Nazi within punching distance?" two arrows lead to "Yes" and "No". "Yes" has an arrow leading to "Punch the Nazi". "No" has an arrow to "Move closer" and from that back up to "Is the Nazi within punching distance?"

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[–] [email protected] 26 points 3 months ago (3 children)

missing an arrow

It was missing an arrow, so I fixed it.

[–] [email protected] 13 points 3 months ago

Well done in converting this into a state engine. We can quickly plug it into our game ai

[–] ShareMySims 6 points 3 months ago (1 children)

Flowchart says "punch the Nazi", nowhere does it say "once" or "stop" ¯\_(ツ)_/¯

[–] [email protected] 4 points 3 months ago

Yeah but it takes into account the Nazi running off

[–] [email protected] 1 points 3 months ago* (last edited 3 months ago)

You can optimize the cycle away, it should be equivalent to be reduced to just punch the nazi continuously (assuming the nazi is static anyways haha)

[–] [email protected] 6 points 3 months ago

false. begin with ranged attacks to avoid having your day ruined by hearing the nazi making word vomit. punching is a proximity based secondary attack.

[–] [email protected] 1 points 2 weeks ago

Instructions unclear, too close to punch and bodies prevent moving closer.