this post was submitted on 26 May 2024
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[–] [email protected] 82 points 6 months ago* (last edited 6 months ago) (2 children)

NG+
Beat boss that was impossible on first run
Game recognizes it, gives you a new ending

Thanks Chrono Trigger.

[–] [email protected] 9 points 6 months ago

Tales of Symphonia was great like that too. Except it felt way more in your hands than it did in the stats hands.

It was always in the stats hands though lol.

[–] [email protected] 7 points 6 months ago

I love that Chrono Trigger has 13 different endings depending on when you beat it. Fun fact, you can do them all in one NG+ play through if you save correctly.

[–] [email protected] 54 points 6 months ago (1 children)

My brother had some Dragon Ball Z fighting game on Wii where many bosses were beatable and then the next scene shows you getting your ass handed to you.

The game didn’t make you lose. It just kind of ignored if you won for story purposes.

[–] [email protected] 32 points 6 months ago

In Budokai Tenkaichi 3 you can end sagas real early if you're good enough. Like, if you stunlock Nappa to death as kid gohan before Goku arrives you get funny dialogue that's basically "Huh, I won."

[–] mindbleach 40 points 6 months ago

But if you lose in gameplay, you have to start over.

Some devs do not understand what failure states mean.

[–] Hideakikarate 32 points 6 months ago (4 children)

Spoiler warning

I never played it, but the second Jedi Survivor game has a fight against Vader, but not at your main character. You win in the fight, then the cutscene makes you lose. It's played off as a "close loss", but it's disappointing when you can no-hit the boss and lose for story reasons.

[–] [email protected] 12 points 6 months ago

In that very specific scenario I'd almost prefer Vader to be unbeatable. Make it so he always perfect blocks you, he prevents you from getting close, he interrupts your combos. I almost feel like making the boss actually impossible sells your point harder than making them "beatable" but you lose in a cutscene anyway

[–] [email protected] 10 points 6 months ago

the first one has a few moments like that too. I'm guessing the game expects you to suck since it's a souls like, but I started playing it just after finishing Elden Ring so I was more or less breezing through it. And somewhere at the beginning of the game you're fighting with 9th? sister of the brainwashed evil jedi legion or something, and at 1/4 her health and with 2 health potions left a cutscene triggered showing Cal getting beat up lmao

[–] [email protected] 5 points 6 months ago

You're only no hitting Vader because he's letting you. He was never in trouble, he's just having fun

[–] [email protected] 5 points 6 months ago* (last edited 6 months ago)

Right? If I'm not meant to actually win the fight, don't include a boss fight, just have the cutscene. Or at least make the boss invulnerable to my attacks

[–] [email protected] 26 points 6 months ago (1 children)

Just played through Borderlands 3 (again) with a friend where this happens frequently. We MELTED the bosses, but then the main villains show up to fuck up the NPC allies. Uh, hello, our characters are technically standing right there. Why aren't we stopping them?

[–] [email protected] 9 points 6 months ago* (last edited 6 months ago) (3 children)

Literally a similar (if not more egregious) thing happens in Borderlands 2, where Roland can take a fuck ton of damage with you fighting in that arena where you kill Angel, but then Handsome Jack shoots him once and he dies?

[–] fsxylo 6 points 6 months ago

New u machines are technically canon but let's not think about those implications.

[–] Piemanding 3 points 6 months ago

His plot armor ran out just then.

[–] [email protected] 3 points 6 months ago

I mean the games are basically satire and comedy.

[–] [email protected] 19 points 6 months ago

Do people still use the term "railroading"?

[–] [email protected] 18 points 6 months ago (1 children)

I really love Kojima for this, many bosses are but in there as a story moment to Warf you down and show you just what you have to build up to fighting. But on NG+ or if you just are really fucking amazing some of those intended to lose battles can be won and the boss will react appropriately like "WHAT?! IM GETTING THE STORY GUN NOW HOW DARE YOU BEAT ME BEFORE I CAN MONOLOGUE BALWAKJLAHKLWA" and even say so on the following events like "YOU WONT BEAT ME WITH MY MCGUFFIN". But yeah I'm so sick of the 'have to lose to this guy so you have a grudge, trolololo' mechanic too.

[–] mindbleach 6 points 6 months ago (1 children)

And MGS3 gives you a chance to shoot the third boss before you've fought the first boss.

[–] [email protected] 4 points 6 months ago

I loved the end, you can also beat his whole fight by waiting like a month between saves and he dies of old age. The exploding wheelchair though where you can just rando snipe him was beauty.

[–] Grass 17 points 6 months ago (1 children)

struggling the first real fight in sekiro and starting over repeatedly...

or other games where it doesn't force you to lose in a scripted way, but the boss is just invincible and losing or glitchcing is the only way to proceed.

[–] [email protected] 24 points 6 months ago (2 children)

You can win it, the reward is a slightly different cutscene but the ultimate outcome doesn't change. It does give a little more insight into Genichiro though.

[–] Grass 6 points 6 months ago (1 children)

I still felt immensely let down after doing like 73 retries

[–] [email protected] 7 points 6 months ago* (last edited 6 months ago) (1 children)

Beat him first try in NG+, recommend doing the same cause his moves don't change

[–] [email protected] 1 points 6 months ago

It is really cool to go through the entire game again and completely embarrass all bosses because you know all their patterns. I got shurikened three times doing all achievements

[–] [email protected] 2 points 6 months ago (1 children)

Who throws the damn shuriken?

[–] [email protected] 4 points 6 months ago (1 children)

It's a nightjar ninja who comes in during the cutscene

[–] [email protected] 1 points 5 months ago

Holy shit, you're right

[–] loaExMachina 17 points 6 months ago

Excuse me, real cultured people only play games where the bosse's hp just stops going down at one point if you're supposed to lose, and just for spite you keep playing and hitting them as long as you can fully knowing losing is inevitable (See the first fight against Maja's Dark Spectrobes in "Spectrobes: Beyond the Portals" and the first fight against Nero and Blank in "SolaToRobo").

[–] [email protected] 10 points 6 months ago

Yeah some story elements are written in stone

[–] [email protected] 8 points 6 months ago (2 children)

Isn't a cutscene literally the only part of the game where you can't lose? It's just a video that plays on it's own to move the story forward isn't it?

[–] [email protected] 42 points 6 months ago

They don't mean lose the game, they mean your character gets beat up for story purposes.

[–] [email protected] 39 points 6 months ago (1 children)

Sometimes it's scripted that the bad guy beats you up. Or like another bad guy shows up after you beat the first one and then defeats you

[–] [email protected] 9 points 6 months ago

I always hated the "convenient helplessness" of these scenes.

[–] [email protected] 8 points 6 months ago

If you die in a cutscene you die in real life.

[–] Gallardo994 8 points 6 months ago

Sounds like FNAF Security Breach. These bugs are hilarious.

[–] [email protected] 7 points 6 months ago

Aliens —> Alien 3

[–] [email protected] 6 points 6 months ago

Hellblade 2 does this at the beginning and it bothered me so much, I wasn't even getting hit.

[–] [email protected] 4 points 6 months ago

Mmmm Hanekawa best girl

[–] [email protected] 3 points 6 months ago

Never play Clock Tower 3

[–] [email protected] 1 points 6 months ago