Memes
Post memes here.
A meme is an idea, behavior, or style that spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme.
An Internet meme or meme, is a cultural item that is spread via the Internet, often through social media platforms. The name is by the concept of memes proposed by Richard Dawkins in 1972. Internet memes can take various forms, such as images, videos, GIFs, and various other viral sensations.
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Rose tinted glasses. Games were buggy as hell. Many times unbeatable in certain conditions.
They were way less complex though. Which does help with QA coverage and generally gives less chances for things to break. But yeah, I still agree, rose tinted glasses and all that
The DOS version of Teenage Mutant Ninja Turtles was missing a platform in the third zone, and literally couldn't be beaten.
Sometimes the ability to patch is good.
Ya but there's too much. Now we have games getting out half-finished because they know they can patch it later after the public pays full price too beta test it.
It's almost like there's good and bad parts.
But beforehand a bad game was bad forever. Now it can be fixed.
Cyberpunk was a buggy mess at launch, but they did eventually fix it and make a solid game.
And once it's sufficiently patched being angry about spending three years with an unfinished game is considered toxic entitled gamer behavior and you're supposed to pretend like it didn't happen.
Remember having to stop mid install to put the next disc in?
Windows 95 had a version that came on 30 floppy disks.
NOT fun.
Shit I installed Microsoft Flight Simulator 2020 with 10 DVDs and let me tell you.... that's something I don't want back.
Like if you want to provide a physical offline version give me a small USB drive or a Blu-ray but that one I know it's not common outside consoles and movies.
And you needed a Microsoft Account and activate the CD Key anyway....which actually didn't allow to install the game downloading it. Like ok I get it the DVDs was for people to be able to do an offline install, ok... But don't force me to use them if I have access to internet.... Which actually you needed to setup the account and activate the CD key online anyway, the DVD only helped reduce your bandwidth usage.
Who came up with this man??? Plus you need the first disk inserted to play like the old times... you have the damn CD key and Microsoft account to validate wtf... I swear... It was like travelling back in time but with extra hassles of today world on top.
I prefer waking my console and pressing a button to play, no disc fumbling
Turn on PS2
Disc starts spinning
Red screen of death shows up telling me the disc is invalid
Take out disk and wipe it thoroughly
Pray
Repeat 1-5 times until it works
Yeah, good times...
For real. I remember that despite our best efforts discs would get scratched occasionally, and try keeping those disks pristine with kids. That mechanical drive was also a common and expensive point of failure that's guaranteed to wear out eventually because of those moving parts.
It's not all sunshine and rainbows, but I think there's a tendency to glorify the past and hyperfocus on the disadvantages. We forget that there were parts of the past that really sucked.
Me, an intellectual, modding a game for the next 36 hours straight...then quitting after 2 days
In the early days, cartridges were kinda like swapping out the RAM/SSD each time, pre-loaded with a game. Wasteful and expensive, even back then, but it was the best way to do it for the time.
There was a short while there where DVDs and and CDs had a perfect balance between storage and read speed, where you could keep the game files on optical media while still accessing it fast enough to have reasonable load times. BluRay and hdDVD increased the capacity, but not the read speed enough to match.
We could go back to games coming on flash media, which switch does still do, but switch games don't have 3d models and textures at the fidelity levels of other modern platforms.
With current technology, delivering digital media on a storage medium that has the performance to actually play from it, is kinda like gift cards. Like yeah, it'd be nice, but I'd rather just have the NVME storage drive/money so I can use it for whatever I want.
Maybe there will be another ultra cheap read-only storage medium one day, but right now, it's not a thing.
Pros of disc games: ready to play and you own the game.
Cons: game breaking bugs exist and asking devs to send you game patches is awkward af.
Gamers in Japan were the real early access testers of yesteryear. Major bugs or glitches that were there were hopefully fixed by the time the game hit international release.
It's honestly weird to remember that international releases were delayed months or years just a couple decades ago. Could you imagine if it took a year for BotW to release in the West?
Modern companies still get stupid about it by forgetting time zones exist. Australian journalists have caught hell for "breaking embargo dates" or "somehow playing the game early." Nah. You said such-and-such date, not some specific time in Greenwich. It's already tomorrow there.
You also just have to cope with whatever broken glitches there are in the game and find a way around them because aint no patch no hotfix no nothing is coming to save you
It actually wasn't uncommon for post-launch patches to be applied to later printings of games. A lot of start screens will have the version number of the game on them somewhere, so that you can tell. This is something we forget about since digital copies of older games tend to default to being the latest printed version.
Yeah, but when we did things like that we actually had to finish games before we sold them.
All I remember is having to go to the store, walk around the store and hope they still have it, go to the counter and pay for it and then having to go all the way back home to play it.
Now you click a button, make yourself a sandwich and the game is ready to go.
I have to admit, half the reason I stopped pirating was that Steam made it so easy to just click and play.
I mean you DID get updates, just hidden in different print runs/regional releases of games.
Its why speedrunners prefer a lot of japanese releases of earlier titles; Because back when Japan was the center of videogame culture, they'd get the first release of most games which often meant the buggiest version.
I sure loved having games release in several separate version with different bugs depending on which lot of discs/cartridge you got.
Bro do you remember what load times were like back then?
My mind personally goes back to cartridges here. But yeah, load times on early disc games were atrocious.
I love games that get updated and change as the years go by! I think it's one of the most incredible things I've seen in gaming
Except when the game sucked, then it was a waste of time
Switch games still use physical cartriges (...SD cards) and it's pretty rad tbh.
I miss being able to play a game without paging through 50 pages of legalese and having to accept their agreements.