If only players could get on the servers
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
As much as I enjoy this game, I haven't been able to get in the servers in days and when I was able to I couldn't buy any upgrades or weapons.
get a time where the steam player count is lowest then use that time to buy/upgrade stuff, while your regular time just grinds away.
Amazing game, but its servers are not keeping up with demand. Being too popular is a good problem to have, until it's not.
I thought the market was healing from live service, but it looks like we've still got a ways to go yet.
Fucking great game, deserves all the praise
I feel like each spike and lul is because it spikes, the servers splode, people leave, the servers get a little better, then the cycle continues. And here we are.
Do we need these posts for every game that releases? Just curious.
Edit: seems others are actually interested. Fair enough.
Huge concurrent player counts like this are pretty significant milestones that not every game hits. The popularity of this game, which seems to me like it had hardly any marketing campaign behind it, is pretty noteworthy.
I find it interesting, especially for games from smaller teams. But I suppose that don't really add anything to the larger conversation. I just find it interesting to hear how some of these games are doing.
I think the difference is that in this case nobody really expected it to hit that big. The developers definitely didn't expect so many players, they've scaled up services, turned off auxiliary features to reduce load and still yesterday the player count was so high that at peak you couldn't even log in. It's a game suffering literally from success.
Sure wish I could play it
Meanwhile at Palworld HQ: Look what they need to mimic a fraction of our power.