cause commercial rental is a commitment, if you can't find another company to take over your lease, chances are you have to pay the majority of left over amount + penalty + restoration. Licensor commitments are similar but probably on tech/software licensing, ie. server rentals, Maya/Speedtree licensing agreement for the site, whatever cloud service they use for backup and share stuff, etc. Those at bigger scale aren't paid year to year like your regular indie studio just subscribe to Adobe/Autodesk for app uses per seat.
it's viral game what do you expect?
very typical for people that never even run or host their own server from data center or even cloud service.
live streaming is worse in bandwidth consumption compare to youtube with same resolution input to output. Like youtube can do whatever they like to keep the outgoing low even if you encode according to spec. But streaming with the demand of like 4~6s delay their 2nd pass to try lower the output bitrate is just not gonna be as good as youtube. That's why twitch still don't have 4k stream, they have new beta programs thanks to newer codec on newer GPU, as otherwise their data center is gonna get crushed hard.
The source interview section to the time stamp: https://youtu.be/4b_o5ueZRF0?si=IZzMan9sVQOV4Qq6&t=4797
Main short comings(for the parts I know and working with):
- There are many inter-connected features that works best if you use them together, so for example, if you want to use Lumen but don't want to use Nanite you can, but the performance would be worse since the virtual texture part of rendering lumen scene is a lot more efficient when you use Nanite geo. Similar with VSM.
- If you upgrade project from old UE4, there is A LOT you need to touch on. It's like a ticket generator if you upgrade.(but yeah, do a cross gen engine upgrade would do that for you.)
- TSR(their temporal super resolution upscaler) still not really working out of the box and most I know just use FSR/DLSS/XeSS
- many features are moving target BUT was talking point during recent releases. ie. PCG, Substrate, Smart Object, World Partition(specifically the Data Layer part), even VSM just out of beta since 5.2(most current released UE5 games using version <= 5.1, Immortals of Aveum would be the first to upgrade to 5.2 as far as I know.)
- because of the above point, the CVars to control features can be changed/deprecated when a new release goes out. So you can't "decide" your quality presets if you are still banking on upgrades.
Let me talk about the 2 things you mentioned:
- networking, this part is actually the "better" side, it's a bit harder cause since UE4.26 it gets a lot of Fortnite's improvement into UE-main. So if you are doing shooter even with a lot of players it's actually better than most other engine on the market. But if you want to do things like say, fighting game or decouple input/game thread for lower latency, or if you have your own "space ship battle" with custom physics body not a humanoid capsule. Then you have to implement your stuff.(by ref how CharacterMovementComponent is implemented.)
- Physics, many people talk shit about ChaosPhysics, while it might not be as good as some other current industry standards for single player game, it will change the landscape of multiplayer game once it's performance is up to par. The reason is ChaosPhysics is designed with networking in mind. So, yeah, if your game is player interact destruction heavy(ie. big enough debris don't disappear), you need a more expensive server to run. There are less physics based multiplayer game cause the old implementations are all "bad". (just see what Battlefield or Halo has done for the past 2 decades, the slight desync and player/vehicle fly to the moon is staple of bad implementation.)
Suddenly not interested in the article itself when it detect my ad-blocker.
Mark my word, once Gabe pass it's gonna be very very different. We have very different things to worried about, like climate change, but on software side and tech we shouldn't rely on monopolies. Valve was kept in that state because all the competition didn't actually put up a fight worth extra investment. The windows store pushed valve to develop SteamOS and Proton, they also back off on some revenue split policy because of EGS's deals. (Let's be honest, not all players care about which launcher they use, as long as they get better deals and can play the game they want.)
And to my experience, Steam's recent years' updates to store/client are not something I like as well.
- I don't like the gamification of sales event etc.
- I don't like the new unlimited scroll type, they backed off a bit and become like 3 pages long until you hit the top/popular/sales part.
- I also don't like some of the UI changes(ie the downloads/library mixed together and not separate item)
- I hated the auto start live streaming thing, if there is option to turn off that please let me know.
For EGS,
- their search sucks
- library page sucks, you can't really organize your free games/purchased games etc.
- auto updates are pretty on par so that's okay.
- their friends/etc also sucks.(not that I care much but at least it's far worse than steam one.)
- I like that they adopted Nintendo's gold coin reward type to encourage consumer to purchase there.
- games from other big publisher usually do require install their clients as well, which sucks. (it's similar on steam as well.)
It's because Nintendo still haven't implement server client networking and host their own dedicated servers. It's why people paid Nintendo Online to play multiplayer Nintendo games are getting scammed.(even Capcom or EA/Epic did batter job on switch then Nintendo.)
That's why you get no real online plays, blame Nintendo's internal policy, not networking complexity.
Master as in the production term like gold master. He stolen the first prints before it hits the shelf, thus a "master" thief.
Can't read if reject all cookies, so I will just skip then.
I don't like the down vote button so I will spare you with that. Yes, they can still put it on their resume but what the employer did is scumbag move cause translation is a hard job to do well and good translator can make good money doing various job. In creative industry, credit listed is a big thing for anyone that starting out. If not so, why does movie, anime, game that have those long scrolling opening/ending credit?( A xxxxx Film, Directed by xxxxx, Produced by xxxxx.) For a video game, there is no "screen time" limit like movie/anime do, so not including the team and only the execs is like slapping those that worked really hard for the project to make it a better game.
yo, that's not how the policy work. The increase is to stop extra money pumping into market because if you try to borrow and do stuff, then the cost is higher, ANY borrowing. (so business, house, car, etc. )
ie. if you are selling apple using borrowed money because the revenue-cost is positive enough to do it, interest rate increase will help stop you buying more apple(for resale) down the road. "but I can just offset the cost to consumer that buys my apple, right?" Yes you could but for merchant that does not need to borrow money to do it they have an edge over you. So while short term you will see people jack up price of apple to cover their bottom line, eventually, there is a point they can't get price up anymore to cover cause people will switch to buy orange instead. So people will do less risky business that involves borrowing money. And consumer just pick whatever they can afford. So if there is a trend that apple is too expensive, it will stick and lag behind, it affects all the way to produce as well and some apple selling business will close, and farm would cut production if people are not buying, then if this goes on longer, they will have to lower the price to recoup the money compare to losing everything. And people that originally think borrowing money to invest in apple will think hard(if they have good advisor), thus not much money in this "apple" market. Interest rate increase affects almost all industry, but the price coming down, to historical trend of inflation, will lag behind and are not immediately visible.
That's also why too few competition in grocery is bad cause you have to eat, for business that people have no choice but had to buy/use to survive, they should be regulated. ( Just imagine if your provincial water supply is a public traded company. )
you can still kick them and then you auto drop.