I want a tale of deliverance from pharaoh across the red Sea that feels like playing skyrim (crazy magic going on! And civil war progression)
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A survival crafting game where the tech tree goes backwards. You start in a prepper hole with working water filtration, food sources, etc, and everything is nice. Then something breaks and maybe you fix it. Something else breaks and maybe you fix that. Three things break at once, and at least one of them is going to stay broken. Have to do something more primative and time consuming.
Eventually, enough things break that it's no longer sustainable and you die. Game ranks you based on how long you last.
Return to monke! One of my favorite ideas this far
Gotta work on the name so it doesn't get confused with Return to Monkey Island. Then again, might allow you to get some accidental clicks.
I had some very similar ideas. This could be tied into some sort of a base management survival game like Rimworld. Start off with some educated people and nice survival tech like solar panels etc., friendly neighbours and ample access to information and so on. Then try to keep things going as time takes its toll on equipment and people and the climate gets shittier and shittier. First all fancy tech starts to get scarce when global supply chains start to fail and foreign imports stop. The internet starts to go down and you have to get your news via radio, then by mail and then as hearsay. At some point the local government goes fash and starts sending raids to you, or maybe it's a nearby declining military power that rolls in with some rusty tanks. Neighbours start to get desperate as crops fail and savagery spreads. Or maybe it's you who will be doing the rading and the cannibalism?
If you get far enough in the game that your original population starts to be replaced, you'd better hope that you managed to preserve at least some of their skills and knowledge by writing books and teaching the kids, because rediscovering shit is a whole lot harder.
100% science based Dragon MMO
Coding an MMO would kill me 💀
Especially the one with scientifically accurate dragon breeding
Pretty sure it'd just be an IRC chatroom with no dragons, that's 100% science based :D
Unless you count komodo dragons...
Discord Moderator Simulator 2024
discord moderator horror game.
you must moderate a discord channel while sth tries to break into your house, and also you need to go to the fridge to eat regularly
Holy shit this is an amazing idea
would play
The questions is, what stereotype of Discord Mod can you Play?
Anglerfish dating simulator
OwO What's this? notices your illicium hehe someone is excited :3 pounces on y-- gets eaten oh noes D:
Beekeeping simulator
hatsune miku 3rd person doom inspired beat em up (with funky mode)
you gonna give the poor dev the money to license the hatsune miku IP?
legally distinct twintail anime idol 3rd person doom inspired beat em up (with funky mode)
You could do that and use the hatsune voice. from what I have read the voice is usable, even for commercial purposes, as long as you credit hatsune as the performer. Using the name and image is a different ball game though.
A game where you are a mosquito and you have to bite people and fly around or a game like untitled goose game but you are a crab at the beach ruining peoples day
I like this.
Your goal is to harm humans. You start with only itchy bites, but as you level up, you get diseases: malaria, dengue, West Nile, zika.
Difficulty starts with avoiding swatting, but increases as humans fight back with bug trappers, spray, and pesticides.
Great idea!
Ah ADHD: the only way I can hold myself accountable and do something is if random people on the Internet holds me accountable
One thing I think is severely underutilized is acquisition of limited information as a game mechanic.
Like, having the information available to the player change depending on how they build a character or interact with the world. So like, rather than just having the player know what the health of enemies is, or know exactly where things are with a compass, or being able to pinpoint their location on the map.
I play a lot of strategy games and particularly in those I think having to manage how orders get to units and information on what they see getting from them to me would be really interesting as more of a focus.
Or like in management games the player often has perfect information on the state of the market or organization they’re running, what if like, you had to get that through Jerry from accounting? What if Jerry lied? What if having to figure out Jerry from accounting is under reporting something to skim off the top was a game mechanic?
I'm thinking an interface like papers please with some more expression and color.
You start as a hermit. Farmers and peasants come to you with problems and you craft spells, hexes and curses to cast on them. Sometimes you give them what they want, sometimes what they need and sometimes you throw a fireball. Maybe some rapid responses are required.
You gain a reputation and move from your shack into a town, and then into a castle where you become a court magician. Higher stakes, more options, more magic!
Get creative with how elements combine and have long lasting or delayed effects!
Hitman-style game in an anime high school setting. I hear there's a vacancy.
As someone else said, untitled goose game but crab. Please write it in rust
A simulator for callping customer support. The goal is to eventually talk to God, or the simulation creator, or whatever supreme being is responsible for this mess.
The game takes place entirely in your apartment. You're equipped with a phone book and a corded phone with a long cord. it's the 80s or 90s. You have to carry out various troubleshooting tasks that get more insane as you punch through layers of bureaucracy. You also have to manage your anger meter otherwise you risk cursing and the cs agent hangs up on you.
Days should progress kinda like persona 5, and there should be a time limit. The stakes should be comically low.
Save points involve getting callback numbers after you've got to a higher level of management.
Pokémon Snap + Gravity Falls
Go take pictures of big foot, aliens, ghosts and loch ness. Each area will be swarming with those creatures but to pass to a new zone the pic has to be blurry, out of focus and foggy.
Have you played the Conkers Bad Fur day multiplayer back on the n64? There is this mode called beach, where you play defenseless squirrels that have to make it over the border, which is guarded by nazi teddy bears. They have bazookas, snipers and turrets. All the squirrels have is their mobility.
So you run while there's stuff exploding and shots fired over your heads and around you while you run for your life and it was the most fun I had in a multiplayer game ever.
i've always dreamt of a similar game, or a mod for this game with more players and maps.
But imagine, a game where one team has only their agility and parkour skills to make it somewhere, while the other team tries to kill them.
So either you go the silly route with the squirrels and simple controls, or you could make a game with deep parkour gameplay and evasion moves and the like, but the rules and the goal would be the same.
EDIT: one detail that I forgot but is of great importance: the opposing team (nazi teddy bears) are pretty stationary and can just move up on their wall. They can't go down to the map where the squirrels run for their life
The Legally Different Bethesda
Game Creation Game
You are !Todd_Howard
and have been tasked with making the best game ever. Allocate resources between the following points: Bug Fixing, Marketing, Writing, New Features, Re-re-re-releasing Skyrim, Shifting goals
Can your next masterpiece be the most successful ~buggy~ feature-filled game ever?
As for a game I'd actually love to make/collaborate in making, a FOSS variant of Earth Defense Force 5. EXPLOSIONS! GIANT MONSTERS! OVERPOWERED WEAPONS! EXPLOSIONS! RAZING CITIES! ALIEN ROBOTS! BLEEDING ALIENS! MORE EXPLOSIONS!
You know, I'm something of a failed game developer myself.
The #1 thing I learned was: Set your sights low. Lower than you think you should have to. And then lower than that. And now take that and cut it in half. Got it? Okay, now, from that, figure out what you think you could get done in 2 weeks. And now imagine that you're 2 days in and someone told you you actually only have 1 week to finish completely. Pencils down, you can never work on this again. What would you focus on?
If the design is only fun if there are heaps and heaps of content, hyper-realistic art, epic soundtrack, and intricately-tuned parameters, you're pretty much doomed to fail. It has to be fun even with one basic level, placeholder art, some sfxr audio clips, and wildly unbalanced stats.
Third person or top down shooter but you push around a shopping card with all your weapon and ammunition.
You can only switch weapons at the cart but if it gets hit it explodes.
This creates a balancing act of having it near enough to run back for a different weapon or more ammo but not to near so it doesn't get looted of blown up.
You obviously can't take it up ladders or into ventilation shafts, meaning you have to fight your way back to where you left it with limited resources.
The 1990's DRM game. A point and click mystery game where you have to find the DRM codes printed on the back of the disk, hidden in the CD-ROM jewel case, or the specific word on the printed in the manual to unlock mini games. You might even consider scanned JPEGs of each page of the manual in the file system of the copied CD-ROM that your friend made you.
dog in a pool (has as deep of lore as you can do)
edit: this aint going in a survival game, like imagine cats are liquid as a survival game
I dunno if shitpost or not but I'd love to contribute to the soundtrack of this masterpiece 196 game!
Meh, still a better greenlight process than most major publishers.
A fighting game (like Street Fighter) but it's all young children, in various schoolyards around the world.
I'm thinking an RPG Maker style game. You play as Morpheus, the god of dreams. Each level is a different person's dream. When you arrive the dream is a nightmare fueled by past experiences and internal feelings. You have to journey through the dreamscape and find these factors and resolve them to heal the psyche of the dreamer and turn the nightmare into a good dream.
An example would be a dream where the dreamer is delivering a presentation in front of a classroom naked while the other kids and teacher make fun of them. As that scene plays out, you walk around the school and discover little tidbits about the dreamer. Some of these tidbits are external factors that led to the dream, like memories of people making the dreamer embarrassed for being themselves. You could resolve these by fighting and defeating them in the form of nightmare creatures. And some of the tidbits will be internal factors, like feelings of insecurity and defense mechanisms like reinforcing ideas, that give power to the twisted logic of the dream. These, you have to heal by pointing out the flawed logic and encouraging the dreamer to accept themselves. Once you do everything, you go back to the classroom and find the dreamer giving a TED talk to an enraptured and admiring crowd.