this post was submitted on 16 Mar 2024
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Helldivers 2
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For mortar it's actually quite easy to avoid if you are in a pretty messy fight, aka, you are doding the hunters and patrols heading toward your location. Just follow these simple instructions.
Bonus tip, mortar have close range limit, means if you stay near the mortar you can defend it better + not getting hit. So if the squads bring more than 1 mortar, make sure they are deployed closer. It's still very useful tool even for high level eradication or any mission objective that you need to clear and then defend.(ie. like ICBM generator and the launch pad, SSSD upload), also good for clear base and distract in automaton side so you can go in and wreck then leave.
So, to be clear, if you have 20 terminids around you and you hear mortar shells popping, look up. That's what you said.
I consider this as praying.
As a frequent lv7+ player, you have to get used to quickly check up and know if you are in danger of the mortar(green/red) quickly any way, so if you can't do that yet then yeah, you are gonna cry when you got instagib from those unknown explosions and call them unfair. And no, I am not some crazy one tap all weak spot pro e-sports player.
Do people not play 7+? How do they upgrade their ship? I've only started this weekend but I thought 7 was the minimum goal.
Honestly there is only a couple ship upgrades that requires super samples that have some significant impact on stratagems. (like the +1 Eagle 500kg bomb one) The rest I usually feel really underwhelming after upgrade and test them out also at lv7+. So yeah, if people already struggle at lv4~6, they can certainly play at that level that they feel more comfortable and fun. Like I frequently just do a lv2 to do the daily personal order. (like kill 100/200 enemies with weapon.)