Years before I encountered this meme today, I wondered if there are game projects that strive for maximum compatibility and minimalism. Something striving to the Doom's fame of running everywhere, but still developed now.
I know about simple logic puzzles and their ports, I know about mods like Tamriel Rebuilt for the 20+ years old engine, Q3 rewrites even in my distro's repository.
But do you know of someone who write new titles with that nomadic attitude to fit into pastpastpast-gen requirements and work on outdated software?
I'm thinking about getting a used notebook and I would totally install things I liked in the 90s, 00s, but I already played them and they don't have an active community anymore. Constant battery drain requires a simple game with small system reqs too.
And having a supported game that can run on a potato PC and have it's active forum or subreddit would be cool.
I'm looking for something between Rogue and UT99 (or even HL2). Or maybe I'm just really curious if things like that still exist and managed? IDK.
But it's really no fit for c/gaming but for c/gamedev, because if there are projects like these, they are pure inspiration.
I was reading about people using the K.O. II sampler. It has its limitations, but the portability and ability to quickly record any sound, anytime and everywhere you happen to be, seems to ignite the same kind of natural flow, awakening the urge to create.
The Teenage engineering stuff is pretty cool, extremely expensive though.
Ikr? I feel like a little kid scrolling through their stuff, a little kid whose parents said no. In this case, I'm my own parents telling me no.