this post was submitted on 09 Jan 2024
50 points (73.6% liked)

PC Gaming

9065 readers
732 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 28 points 1 year ago (4 children)

Regardless of the controversy, this was just an underwhelming game. The quest design was awful and the combat was repetitive.

If it wasn’t using one of the most well known IPs in modern history it would be a financial flop and have terrible ratings.

[–] [email protected] 11 points 1 year ago (2 children)

Different take:

What we got was a pilot, an experiment to see if it is even worth going all in on the 'Portkey Games' route in the future. Sure, there's young adults out there who played the old school movie tie-in games of the GameCube era. But they aren't enough of an audience to warrant spending big on something that might flop.

Most of the game's systems and gameplay are underwhelming, yes. And they could probably have spent some time writing a more compelling story with a lot less chosen one bullshit tropes in it. But they did manage to build a wizarding world that convincingly lets you immerse yourself in it. The game has a real sense of scale to it, unlike the older games, and my favourite thing is just walking around looking at details and letting my own fantasy do the rest.

Now here's the thing. They did a succesful little experiment: They made a game that isn't outright hated and lives up to some of the dreams we had as kids playing the original movie games. And they managed to do so without defaulting to the shitty loot box practises so many publishers are known for this day and age. Especially WB stuff. It all depends on what they do next.

From here they can go one of two ways: Either take the easy route and create a carbon copy of this game, rake in some profits and watch as people start seeing the cracks and slowly lose interest. Or take it seriously, spend the extra attention and actually improve upon anything this game has to offer and stand to gain even more revenue.

Chances are they take the first path and everything comes crashing down, and they'll blame fans for losing interest. If they do opt to go the second route there is a lot of work to be done. Interested to see where it goes either way.

[–] [email protected] 10 points 1 year ago (1 children)

I think it’s worth considering the idea that shareholders will want more money. So, they make a second game and load it with mtx. They know now that people will show up for the name despite any controversy.

[–] [email protected] 0 points 1 year ago

Exactly, and I'll be ready - lighter and gasoline in hand - to burn bridges if they do.

I like the Wizarding World as a fantasy setting, but that is something not even our fucked up copyright laws can take away from me now. Rowling is going to hell for being a piece of shit, which is just as inevitable.

Just like Star Wars, the original creator started something amazing, ans they can fuck off now, the fans are taking over.

Sadly this world of publishers and royalties does not work this way, but I can at least cherrypick which parts of the material I get my enjoyment from.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

I highly doubt it. Why would they try to make a better game when a copy paste collect-a-thon action adventure light rpg with stealth and crafting elements with Harry Potter twist ensures huge sales. What incentive do they have?

[–] [email protected] 4 points 1 year ago

If it wasn’t using one of the most well known IPs in modern history it would be a financial flop and have terrible ratings.

That’s everything though, a good unknown game will always do worse than a bad known game

[–] Noel_Skum 3 points 1 year ago

Thanks. This is the first review I’ve seen of the actual game... glad somebody rated it as a stand alone product on its own individual merit rather than by all the other noise around its release.

[–] [email protected] -1 points 1 year ago (1 children)

To me it was a pretty mid game that let you design your harry potter. Most of the plot was taken directly from the movies

[–] [email protected] 2 points 1 year ago (2 children)

Huh? What plot was taken from the movies?

[–] [email protected] 4 points 1 year ago
[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

It was little things for me like a snape-esque teacher, using polyjuice potion, an old wizard who takes you under his wing, a student turned evil, and the slitherin kid is bad

[–] [email protected] 2 points 1 year ago

But the slitherin kid isn't bad. He's got what the slitherin house has. He isn't evil he just chose some very bad choices to try to save his sister. In the end he turns himself in if you allow it. An old wizard that is nothing like Dumbledore. And what school doesn't have bad kids?