this post was submitted on 17 Dec 2023
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Gaming

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[–] [email protected] 14 points 11 months ago (12 children)

To the people who prefer the y axis be inverted I have one question: who hurt you?

[–] [email protected] 45 points 11 months ago (4 children)

Elder millennials and cooler gen x's grew up on Goldeneye 64, y axis inverted

[–] [email protected] 9 points 11 months ago* (last edited 11 months ago) (1 children)

I got familiar with it from TimeSplitters 2, but that’s basically same devs.

Edit: not sure how the control schemes of the FPS sections in Banjo Tooie were, but I could have acquainted myself with it back then. I guess it’s similar due to being a Rare game.

[–] [email protected] 2 points 11 months ago

That game is a top 10 all time fun game.

It’s awesome!

[–] [email protected] 5 points 11 months ago

I’m in this comment and I don’t know if I like it.

But holy shit I guess you nailed the source of my inverted controller usage because I played the crap out of that with my little brother.

[–] [email protected] 2 points 11 months ago

Don't forget pilot wings!

[–] [email protected] 1 points 11 months ago

It was Starfox.

[–] [email protected] 27 points 11 months ago (1 children)

Grew up dreaming of being a pilot. Pull back to yaw up.

First games that were flight sims did so. So now it’s just what I’m used to.

[–] [email protected] 4 points 11 months ago

Yeah it was always a reference to flight controls. But in the 80s and 90s, even 1st persons would take that approach.

[–] [email protected] 21 points 11 months ago

At some point it was inverted by default.

[–] [email protected] 9 points 11 months ago* (last edited 11 months ago)

First 3D (or pseudo-3d) games I played were flying games. So stick back to look up/climb became ingrained in my motor skills.

Throw in some Golden Eye and Time Splitters and there is no going back.

[–] [email protected] 8 points 11 months ago (3 children)

Think of the stock on the controller as a head with your hand on top. If you pull the hand back, in what direction does the eyes move?

[–] [email protected] 4 points 11 months ago

Eh, that would also mean that X is inverted as well. I can't play inverted X.

[–] [email protected] 1 points 11 months ago (1 children)

Except you're wrong. The controller is on the BACK of the head, you know, where you're looking. So both x and y should be inverted. Anything else makes 0 sense

[–] [email protected] 6 points 11 months ago (1 children)

Well the analogy doesn't perfectly work with pad controllers.

It does work with flight sticks. Vertical controls pitch (up and down), horizontal controls roll (tilt left and right). You've got pedals/stick twist for yaw (turn to right or left) or the hat/thumb stick for view angle change.

[–] [email protected] 1 points 11 months ago

No I think it does work perfectly with controllers. It's why Mario 64 had lakitu as a metaphor and had the correct, inverted x and y controls.

[–] [email protected] 7 points 11 months ago

Duke3D. That's where it started.

[–] [email protected] 6 points 11 months ago

Played a bunch of flight simulators and similar games back in the day. If it's universally considered the best way to steer a goddamn aircraft safely and accurately, who am I to argue.

[–] [email protected] 4 points 11 months ago

I know someone who had both X and Y inverted, on his computer mouse.

[–] [email protected] 2 points 11 months ago

The original Rainbow Six had it like that by default and now 25 years later it’s here to stay.

[–] [email protected] 2 points 11 months ago

Wing Commander, Commanche, MS Flight Simulator, and various other games

[–] [email protected] 1 points 11 months ago

I used to hate inverted as a kid, but a few games had them by default and my brain switched and could never go back. I'm playing Outer Wilds now and I had to immediately switch it.