this post was submitted on 30 Nov 2023
74 points (91.1% liked)
Patient Gamers
11563 readers
146 users here now
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
^(placeholder)^
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
For me Unreal already filled that place. Of course HL amped it up to 11, but Unreal already had decent story elements for that time. I loved how you could track the fate of fellow survivors over multiple levels at several occasions. The lore strewn around. Reading the log of a guard who you just blew to smithereens and finding out they were handed a crap posting, making you almost feel sorry for him.
The way and scale of how HL handed the story was absolutely novel and something else, but it most definitely wasn't the first to include story elements.
Most definitely not true. Just from the top of my head 1997's MDK springs to mind and the before mentioned Unreal also had nothing to do 'with shooting sprites and collecting keys'.