this post was submitted on 13 Sep 2023
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I doubt they will learn from this
Except this licencing change removes sustainability from all licencing models except the ones that run subscription models or advertising.
Now they say they aren't going to impose this crap over any not for profit or for profit that's earning revenue under 200K. But I have serious doubts that certain scenarios are going to slip through the cracks.
What it is essentially a way to bleed any viral indie game studio dry of their capital, which could force them to declare bankruptcy and sell off their assets.
I wouldn't be surprised if this was a way to build a unity game studio.
Bam! they've a bunch of viral hits completely for free under their umbrella in a bunch of payments. And because they own the engine, they can make money hand over fist while stopping everyone else from doing the same.
That said I'm sure they have separate payment and licencing deals with big AAA companies. So really it's only the indie companies that end up with a viral hit that get screwed.
So the other option is that they do not open a game studio and they're merely just doing big techs dirty work and taking out their competition, while providing IP fire sales for big tech.
That said, once the company goes after a group for failure to pay this money, I wouldn't be surprised if a legal fight ensued in order to declare the terms of service unenforceable and/or anti consumer and have them nullified or forcibly rewritten/reverted. If that happens I'm sure the EFF or other non profit software foundation will end up providing legal funding and or services. Heck it could end up being a class action.
That 6-step plan is very evil, I love it. Hopefully people will now understand that proprietary software always leads to abuse. Everyone should switch to Godot.
What about the tons of games that already exist and we bought? What about the games being worked on right now? This is a disaster for indies.
Yup.