this post was submitted on 13 Sep 2023
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Ah, good ol' Microsoft Office. Taken advantage of their documents being a renamed .zip format to send forbidden attachments to myself via email lol
On the flip side, there's stuff like the Audacity app, that saves each audio project as an SQLite database π³
Also .jar files. And good ol' winamp skins. And CBZ comics. And EPUB books. And Mozilla extensions. And APK apps. And...
Genius! Why bother importing and exporting
Minetest (an open-source Minecraft-like game) uses SQLite to save worlds.
Mineclone2 is an absolute masterpiece of a game for Minetest IMO
I prefer games that embrace the difference from Minecraft instead of trying to emulate it. My favorite is MeseCraft.
So does Scrap Mechanic (sandbox game that's basically Space Engineers on the ground -- or, more loosely, Minecraft but with physics and you can build cars) also uses sqlite to save worlds. It also uses uncompressed JSON files to store user creations.
It used to use project folders, but due to confusion/user error was changed in 3.0.
SQLite is amazing. Shush.
Is this a problem? I thought this would be a normal use case for SQLite.
doesn't sqlite explicitly encourage this? I recall claims about storing blobs in a sqlite db having better performance than trying to do your own file operations
Thanks for the hint. I had to look that up. (The linked page is worth a read and has lots of details and caveats.)
The scope is narrow, and well documented. Be very wary of over generalizing.
https://www.sqlite.org/fasterthanfs.html
Edit 5: consolidated my edits.
wait what
Civilisation (forget which) runs on an SQLite DB. I was rather surprised when I discovered this, back then.