this post was submitted on 08 Sep 2023
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[–] [email protected] 34 points 1 year ago (3 children)

Star Citizen is the poster child for scope creep.

[–] sugar_in_your_tea 9 points 1 year ago

Yup, this would've been much better solved with expansions. Just get the core loop solid, and then build on it.

[–] [email protected] 5 points 1 year ago (1 children)

Duke Nukem Forever enters the chat

[–] [email protected] 13 points 1 year ago* (last edited 1 year ago) (1 children)

Did its scope creep...? I thought it just circled a drain until it finally plopped out in to a gutter somewhere.

[–] [email protected] 4 points 1 year ago (2 children)

Somewhat, but they mostly kept chasing newer tech and had to redo stuff over and over again.

[–] [email protected] 1 points 1 year ago (1 children)

I don't think they were chasing newer tech, so much as the development was taking so incredibly long that their current tech had literally aged out of the common gamer's expectations and they HAD to do it over to seem current.

[–] [email protected] 2 points 1 year ago

That may be. I do remember somewhere in a documentary that they kept re-developing stuff for different libraries/technologies. I think at least one was voluntary. I can't recall which doc this was, though.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

More playing constant catchup than chasing, but sure.

[–] [email protected] 1 points 1 year ago

Truer words have never been spoken