Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Rules
1. Submissions have to be related to games
Video games, tabletop, or otherwise. Posts not related to games will be deleted.
This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.
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We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.
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This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.
We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.
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Exactly this. It was only two generations ago when idTech was an open world engine, id can and have made it to do whatever they want and to suggest that despite Bethesda money (let alone MICROSOFT money) id couldn't make a better engine with similar development workflows as Creation is just dishonest to suggest.
It's a shame idTech is no longer released publicly. It would've been amazing to see what people could do with the beast of an engine that powered DOOM Eternal, especially modders.
I assume you're talking about Rage, which had an open world map, but no where near the level of simulation systems as a Bethesda game. In fact I remember back at the time most of us saying the map was pointless as it was just a way to travel between levels with nothing to do in it.
There are no "levels of simulation systems" in Starfield. NPCs don't even have schedules in this game, they literally just stand around in the same spot 24/7.
It's still keeping track of lots of variables across a big play space at any time regardless of NPC schedules.
They tried that once with Oblivion and clearly it didn't add enough to the game and players experience to return to.
They advertised that with Oblivion's AI but never delivered on half the claims.
Go look at the pre-release claims of the Radiant AI and what was actually delivered.
"keeping track of lots of variables" doesn't cost CPU time though, since nothing that isn't on the same map as you is ever relevant for anything. Their engine just fucking sucks.
Keeping track of variables doesn't use CPU time? Ok man. I'm all for hating on Bethesda's shitty engine but that's just not true. At the very least it does track what NPCs are doing off screen which is how they end up at your ship when you tell them to go there. They will actually walk to your ship if you don't get there first.
On the other hand it's basically guaranteed that Bethesda spent zero effort optimizing that. I bet it's the same code they ran for Skyrim.
Starfield has less simulation than Fallout 4, it just has more (mostly empty) maps.
You are completely talking out of your ass.