this post was submitted on 07 Sep 2023
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[–] [email protected] 4 points 1 year ago (2 children)

I assume you're talking about Rage, which had an open world map, but no where near the level of simulation systems as a Bethesda game. In fact I remember back at the time most of us saying the map was pointless as it was just a way to travel between levels with nothing to do in it.

[–] [email protected] 1 points 1 year ago

Starfield has less simulation than Fallout 4, it just has more (mostly empty) maps.

[–] [email protected] 1 points 1 year ago (1 children)

There are no "levels of simulation systems" in Starfield. NPCs don't even have schedules in this game, they literally just stand around in the same spot 24/7.

[–] [email protected] 3 points 1 year ago (2 children)

It's still keeping track of lots of variables across a big play space at any time regardless of NPC schedules.

They tried that once with Oblivion and clearly it didn't add enough to the game and players experience to return to.

[–] [email protected] 1 points 1 year ago

They tried that once with Oblivion

They advertised that with Oblivion's AI but never delivered on half the claims.

Go look at the pre-release claims of the Radiant AI and what was actually delivered.