this post was submitted on 04 Sep 2023
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If you found the companions in Baldur's Gate 3 to be a little too horny, well, it turns out that was due to a bug.

Relationships are a big part of the game's appeal, but there's no denying that companions come on a little too strong right from the off.

Speaking to TheGamer, game director Swen Vincke admitted that romances were bugged at the game's launch and have since been tweaked.

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[–] fsxylo 24 points 1 year ago (3 children)

God I wish I loved this game as much as I love the headlines it makes, but my max CHA archfey warlock failing every other persuasion roll just left a bad taste in my mouth.

[–] [email protected] 34 points 1 year ago (1 children)

Have you tried having better luck?

[–] fsxylo 15 points 1 year ago

Yes, but on the way I tripped over a black cat and fell under a ladder onto a mirror, which then broke.

[–] [email protected] 22 points 1 year ago (2 children)

It took me til halfway through Act 2 to realize you're supposed to click on roll bonuses like Guidance before rolling in order for them to be added to your total

[–] Naz 14 points 1 year ago

The fact that you didn't know this means you were not getting the guidance bonuses from the deity.

If that happened to me in tabletop, I'd probably go knock over some tables at their respective chapel

(Take it as in-lore and with good humor lol)

[–] [email protected] 9 points 1 year ago* (last edited 1 year ago)

To be fair, even with the bonuses, and karmic dice enabled, you can still end up rolling a 1 multiple times in a row.

That's why I save on the roll screen before I toss the die. Go through inspiration/tools first. Then reload if I get fucked over. Because it just sucks failing a DC10 when you can only fail on a 1, since the game does not let you just take a 10.

[–] Madbrad200 12 points 1 year ago (1 children)

Disable karmic dice and save scum before you roll.

[–] fsxylo 1 points 1 year ago

The save scumming is what pulled me out of the game. :( Felt like I was meta gaming and I didn't want to do that in a D&D game.