People didn't "want it" neither before nor after it was forced into being a thing, people had no choice because of GPU prices, especially console peasants stuck with their AMD APUs on par with like a GTX 1070 where a middleman built their PC for them under £600 + hundreds in PS Plus/game fees over years to come.
DLSS is even worse cancer than TAA, the washed out blurry slop only looks good on YouTube videos due to the compression. It's one thing if you're playing in the extremes of low performance and need a crutch, e.g. steam deck, it's a whole other when you make your game look like dog shit then use fancy FXAA and motion blur to cover it up so you can't see.
I agree with you on making the personal choice to steer away from megacorps, and I practice this myself as much as I can, but it hasn't ever worked en-masse and I don't expect it will, nor do I expect people will have much choice as every smaller company will do what every big company does and AI will be integrated in such small ways, like all the ways it has pre-Covid pre-AI spring that people will use it unknowingly and love it.
DLSS? No way lol. DLSS often gives better image quality than native resolution, and gives you a choice in image quality vs performance increase options. It's a god send.
DLSS is even worse cancer than TAA
You've clearly never used DLSS, at least not DLSS3 or 4. I've got a 4070 Super and Ryzen 7 and I use DLSS by choice literally every time it's available.
It's only better imo if you set it to native resolution for the AA. If you set it to anything below that, there's definitely still artifacting. It's not crazy obvious but no way it's not noticeable, especially if you have a larger screen.
Results vary wildly depending on the game or situation, mainly depending on how fast the camera moves, and how cluttered or dark the environment is. It does pretty well in cyberpunk when you're walking around the city on a sunny day with a low camera sensitivity, but looks pretty bad when driving in the rain at night. But yeah, I personally wouldn't use lower settings than DLAA unless my framerate is below 30.
Lolwut? No it doesn't? Yeah it turns off TAA so it might look sharper at first, and if you turn off the ugly ass sharpening then it's playable but literally any other option looks better than TAA, including TXAA from early 2010s lol.
Do you maybe mean DLAA? I Have an RTX 3090 and a 9800X3D. It's ok. When the option exists I just crank up the res or turn on MSAA instead. Much better.
If you mean DLSS, my condolences. I'd rather play with FXAA most of the time.
The only game I'll use DLSS (on Transformer model+Quality) in is CP2077 with Path Tracing. With Ray Reconstruction it's almost worth the blurriness, especially because that game forces TAA unless you use DLAA/DLSS and I don't get a playable framerate without it, but also don't want to play without Path Tracing. Maybe one day I'll have the hardware needed to run it with PT and DLAA
And it's fucking awful.
People didn't "want it" neither before nor after it was forced into being a thing, people had no choice because of GPU prices, especially console peasants stuck with their AMD APUs on par with like a GTX 1070 where a middleman built their PC for them under £600 + hundreds in PS Plus/game fees over years to come.
DLSS is even worse cancer than TAA, the washed out blurry slop only looks good on YouTube videos due to the compression. It's one thing if you're playing in the extremes of low performance and need a crutch, e.g. steam deck, it's a whole other when you make your game look like dog shit then use fancy FXAA and motion blur to cover it up so you can't see.
I agree with you on making the personal choice to steer away from megacorps, and I practice this myself as much as I can, but it hasn't ever worked en-masse and I don't expect it will, nor do I expect people will have much choice as every smaller company will do what every big company does and AI will be integrated in such small ways, like all the ways it has pre-Covid pre-AI spring that people will use it unknowingly and love it.
DLSS? No way lol. DLSS often gives better image quality than native resolution, and gives you a choice in image quality vs performance increase options. It's a god send.
You've clearly never used DLSS, at least not DLSS3 or 4. I've got a 4070 Super and Ryzen 7 and I use DLSS by choice literally every time it's available.
It's only better imo if you set it to native resolution for the AA. If you set it to anything below that, there's definitely still artifacting. It's not crazy obvious but no way it's not noticeable, especially if you have a larger screen.
Results vary wildly depending on the game or situation, mainly depending on how fast the camera moves, and how cluttered or dark the environment is. It does pretty well in cyberpunk when you're walking around the city on a sunny day with a low camera sensitivity, but looks pretty bad when driving in the rain at night. But yeah, I personally wouldn't use lower settings than DLAA unless my framerate is below 30.
Lolwut? No it doesn't? Yeah it turns off TAA so it might look sharper at first, and if you turn off the ugly ass sharpening then it's playable but literally any other option looks better than TAA, including TXAA from early 2010s lol.
Do you maybe mean DLAA? I Have an RTX 3090 and a 9800X3D. It's ok. When the option exists I just crank up the res or turn on MSAA instead. Much better.
If you mean DLSS, my condolences. I'd rather play with FXAA most of the time.
The only game I'll use DLSS (on Transformer model+Quality) in is CP2077 with Path Tracing. With Ray Reconstruction it's almost worth the blurriness, especially because that game forces TAA unless you use DLAA/DLSS and I don't get a playable framerate without it, but also don't want to play without Path Tracing. Maybe one day I'll have the hardware needed to run it with PT and DLAA