Lolwut? No it doesn't? Yeah it turns off TAA so it might look sharper at first, and if you turn off the ugly ass sharpening then it's playable but literally any other option looks better than TAA, including TXAA from early 2010s lol.
Do you maybe mean DLAA? I Have an RTX 3090 and a 9800X3D. It's ok. When the option exists I just crank up the res or turn on MSAA instead. Much better.
If you mean DLSS, my condolences. I'd rather play with FXAA most of the time.
The only game I'll use DLSS (on Transformer model+Quality) in is CP2077 with Path Tracing. With Ray Reconstruction it's almost worth the blurriness, especially because that game forces TAA unless you use DLAA/DLSS and I don't get a playable framerate without it, but also don't want to play without Path Tracing. Maybe one day I'll have the hardware needed to run it with PT and DLAA
Lolwut? No it doesn't? Yeah it turns off TAA so it might look sharper at first, and if you turn off the ugly ass sharpening then it's playable but literally any other option looks better than TAA, including TXAA from early 2010s lol.
Do you maybe mean DLAA? I Have an RTX 3090 and a 9800X3D. It's ok. When the option exists I just crank up the res or turn on MSAA instead. Much better.
If you mean DLSS, my condolences. I'd rather play with FXAA most of the time.
The only game I'll use DLSS (on Transformer model+Quality) in is CP2077 with Path Tracing. With Ray Reconstruction it's almost worth the blurriness, especially because that game forces TAA unless you use DLAA/DLSS and I don't get a playable framerate without it, but also don't want to play without Path Tracing. Maybe one day I'll have the hardware needed to run it with PT and DLAA