this post was submitted on 07 May 2025
58 points (98.3% liked)
PC Gaming
10944 readers
672 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I know fortnite is a behemoth in gaming and makes about 10 billion gazillion dollars, but it seems like they are putting all their eggs in that basket without any plans for afterward. Every game falls out of style, and fortnite will too eventually. Maybe they're thinking about this internally but it just seems like they are putting themselves in a corner if they don't adequately support UE for non-fortnite use cases.
They see Epic Game Store as constant revitalization, together with free game: the idea is, indie developers come to EGS to have their recognition (like among us, rocket league, lethal company and many other had); once in the EGS will bombard the customs with fortnite deals... in some cases even cloning successful indie game mechanics in fortnite (it did happen with among us). Basically they want to brute force the indie gaming industry in fortnite: the "metaverse" money they all see in roblox (Facebook, google etc.)
Welcome to American corporate status quo. Short term profits are all that matters. Evidence of unsustainable patterns are ignored because the shareholders demand it.
The line must go up.
BLOOD FOR THE LINE GOD!
This is better for Fortnite falling out of favour
Now they don’t need two teams working on two engines so when it does fail you aren’t fragmented
But I don’t see the reason for UE6 atm