this post was submitted on 22 Apr 2025
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Hopefully people can stop with the "I bet Bethesda will take down skyblivion!1!!" comments now. It's very clear there's good will between modders and the devs.

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[–] [email protected] 18 points 1 month ago (1 children)

I'm pro-paid-mods, but at least the way it was rolled out the first time was pretty shit. The modders were left with a very small cut after Valve and Bethesda each got theirs, and Bethesda did basically no vetting of the content to make sure it wasn't stolen or malware or what have you.

[–] [email protected] 11 points 1 month ago (1 children)

The issue is also that it was added to a game that was already a decade old. So licensing was a giant mess and a lot of mods already depended on other mods.

For a release starting "from scratch" with paid mods would go a long way toward fixing that. Creators would have a much easier time making that demarcation of "I don't care who uses this support library" and "I would like a few bucks to cover the voice acting I commissioned for this quest chain" and so forth.

Which is kind of what we saw with Make Something Unreal back in the day. UT2k3/4 was "close enough" to the best UT that there was a LOT of controversy over stolen scripts, level design, etc.

I dunno. I won't at all pretend Bethesda did a good job of rolling out their model. But it REALLY pisses me off when people pretend they are "defending modders" while it is clear they are just angry that they might be charged for the content they consume.

[–] [email protected] 7 points 1 month ago* (last edited 1 month ago) (1 children)

I remember one of the modders behind a UI overhaul talking about the response to paid mods, when users kept saying that a donation system was better, that in the entire time they'd been making the mod they'd only gotten like $50 in donations total.

Edit: And seeing modders use patreon now for support, and those mods still getting "pirated", I don't think the issue was ever about Bethesda or how they handled it.

[–] [email protected] 2 points 1 month ago

Yeah.

There is a lot of the same barely veiled doublespeak with "game preservation". I always think back to the days before GoG where abandonware sites were a dime a dozen and a select few torrent sites were AMAZING for having anything you could ever have wanted with very strict rules as to what generations/years were allowed and so forth.

Then comes GoG. Exactly what we had been asking for for years. A store that lets us actually BUY the games we grew up with or that were foundational to the industry. And with "No DRM" to boot. And... overnight almost every single torrent site added exceptions to just allow people to upload the gog installers.

Which is why these days I tend to side eye anyone arguing for "video game preservation" without a decent org behind them. Because having forty copies of Mario 64 on a shelf is not preservation any more than playing Crusader No Remorse upscaled in dosbox on a 4k monitor. Preservation is, more often than not, the full play videos that capture the "feel" of the era combined with interviews with the people who worked on it who can give insight into why decisions were made. And a system so that actual historians (even if they are "just" writing a video essay) can book time to experience it. Rather than a bunch of binaries to play on a stream.