this post was submitted on 22 Mar 2025
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Greentext

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[–] grue@lemmy.world 45 points 5 days ago (2 children)

Another thing is pixel scales being completely different. Sometimes a character or an icon has larger pixels than those on a map.

Stardew Valley for the most part does pixel art right, but it's always jarring to see the player character's weird skinny fishing line. It's worst when it's juxtaposed with other characters whose lines are drawn correctly:

[–] Flax_vert@feddit.uk 7 points 4 days ago (2 children)

That massive fish is also a bit jarring. Usually SDValley kinda works though because of the tiling. Wasn't that game also almost entirely made by one dude?

[–] grue@lemmy.world 7 points 4 days ago* (last edited 4 days ago) (1 children)

I think that fish (and the trout tag on the left side of the screen) may just have been screenshotted mid-catch. In the game, when you catch a fish you fling it through the air in an arc and then it lands in your hands:

That catch animation doesn't show it, (maybe it's from an earlier version of the game?), but I'm pretty sure the current version scales the sprite bigger and then smaller as it travels through its arc as sort of a 3D special effect.

[–] TimewornTraveler@lemm.ee 4 points 4 days ago

The massive fish (and several other on-screen elements) are modded additions, not from ConcernedApe.

[–] formulaBonk@lemm.ee 2 points 4 days ago

That’s a great spot and I tried to picture it but couldn’t so I also appreciate the screenshot