this post was submitted on 22 Mar 2025
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Because these characters aren't built the same as old games. That was part of the magic of older games, using as few resources as possible but cleverly cutting the spirit into easily manipulated bit maps that can be flipped and rotated as necessary to animate the character.
These are overly detailed and missing the CRT effect.
Something about people putting their heart into what they’re doing just makes it feel different.
It barely matters what it is. It could be crappy externally. It could be notes from a math class. Something about the nature of the mind that makes it goes into the thing that gets made and makes it magic. The limitations to the old hardware mean people have no choice but to bring the magic, and because they had to make magic to make the game, the game turns out to have some magic in it.
Plenty of modern games have it too. Tunic and Hollow Knight have it in a way that a lot of the pixel-art imitators do not. Pixel art is fine too. But it’s not the point.