this post was submitted on 24 Dec 2024
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[–] [email protected] 31 points 21 hours ago (3 children)

Thankfully if GOG goes down I don't lose anything.

Now if Steam goes down, I lose my entire library

[–] [email protected] 20 points 20 hours ago (5 children)

Gabe Newell has promised that if Steam goes down you won't lose your library, but we only have his word as assurance.

[–] [email protected] 3 points 3 hours ago

Gabe Newell is much more likely to go down before steam does. his words mean nothing for the future.

[–] [email protected] 29 points 19 hours ago (1 children)

No doubt the corporate drones that take over after his death will shit all over his legacy.

[–] [email protected] 9 points 19 hours ago

It's one of my biggest fears, but I guess there's always piracy especially for old games.

[–] [email protected] 5 points 18 hours ago* (last edited 18 hours ago)

As great as Gaben and Valve are his word doesn't mean anything (it's not a personal attack either, it's just that it isn't anything binding). Luckily if they fail to keep their promises (or legally cannot) then the crack community will step in. I'm pretty sure they cracked Steam DRM ages ago. I remember a friend using it for Left 4 Dead back in the day.

[–] [email protected] 3 points 16 hours ago (2 children)

Do you have a source for this? People like to repeat this rumour but I've never found out where he promises anything like that.

[–] [email protected] 3 points 13 hours ago

In addition to that forum archive, here's a Steam support response via Reddit: https://www.reddit.com/r/Games/comments/18mzcn/i_asked_steam_support_what_happens_to_my_games_if/

[–] [email protected] 4 points 14 hours ago

https://web.archive.org/web/20170521113731/http://forums.steampowered.com/forums/showpost.php?p=16095809&postcount=7

There's this, the original comment lost to time, but a link to an alleged direct quote from GabeN.

[–] [email protected] 3 points 20 hours ago (1 children)

Anything that uses steam apis and services won't work without steam and steam offers a lot of that to game devs

[–] [email protected] 3 points 15 hours ago (1 children)

But the APIs are public, so they can be reimplemented in open source. There just hasn't been any reason for it since currently that would only be used for piracy (in fact some "cracked" games have a mockup of the steam API that just returns the expected things as if it had contacted the servers). But the moment steam goes away I give it a couple of weeks until there's a GitHub implementing most of the basic stuff.

[–] [email protected] 6 points 14 hours ago* (last edited 14 hours ago)

But the APIs are public, so they can be reimplemented in open source.

And have been since years: https://mr_goldberg.gitlab.io/goldberg_emulator/

[–] [email protected] 16 points 21 hours ago

If steam goes down I'm sailing the high seas from then on.

[–] [email protected] 8 points 20 hours ago (2 children)

A lot of steam games dont have drm

You would lose only most of your library, not all of it

[–] [email protected] 2 points 15 hours ago (1 children)

I would lose some of my library, but I think most of it would still work.

[–] [email protected] 1 points 15 hours ago (1 children)

If a game has multiplayer, it most likely has DRM

Terraria and Cuphead are games i know dont work because of that

[–] [email protected] 1 points 13 hours ago (1 children)

Can you not connect by IP in Terraria? I had though I had multiplayer running without even starting steam at one point...

[–] [email protected] 1 points 13 hours ago (1 children)

Because steam multiplayer is implemented into the game, you cant open the app if steam is not installed

[–] [email protected] 1 points 3 hours ago

I thought I had it running without starting steam before... That was pre-1.4 and the windows version though, so things may have changed. I know there used to be a wrapper that would start the game outside of steam, but that was ages ago.

I don't think this is because of multiplayer though, as you can just not use steam services for multiplayer and connect directly to IPs. In my case trying to run without steam started causing crashes with windows forms, so steam linux runtime is probably being used for at least a few things.

Copying terraria to a windows VM (which was far more work that it needed to be) results in something similar, with a TypeInitializationException, so Steam is needed for what looks to be some social API, maybe for grabbing social links? It's quite possible that there are more things, but I don't think Terraria requires steam multiplayer services, especially as the GOG version runs without steam.

I don't think that counts as DRM, but the end effect is similar: steam needs to be running. If steam ever dies, I'm certain a simple wrapper will be made to run Terraria and probably many similarly integrated games, but it is not ideal.