this post was submitted on 01 Dec 2024
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[–] MrScottyTay 1 points 2 weeks ago (1 children)

I hard disagree on it being half assed completely. It's a really good fresh take on party combat in real time that isn't just ai fighting alongside you whilst also being able to take a breather for actual tactical choices.

I would not want this game to have been action only line kh. Even though I love kh, but that would not have been ff7. And if they just went full turn based then I don't think It's have liked it as much. To be they've really pioneered a new and really good way of doing combat in an rpg. I want more of this.

Also you describing this combat system as kh-lite makes me feel like you haven't spent that much time with either these games or kh. They couldn't be any more different.

[–] [email protected] 1 points 2 weeks ago (1 children)

I'm not saying it's exactly KH, I'm saying it's in the action-rpg hybrid combat genre like KH. I don't enjoy either of their combat. As for my experience, I completed the first KH game and I'm like 90% through FFVII remake, but it is a fucking chore every single time combat happens. I think basically all action-rpg crossover combat is shallow. I want them to give me either a fully satisfying action experience or a fully satisfying RPG combat experience, stop dicking around in this dumb compromise space

[–] MrScottyTay 1 points 2 weeks ago* (last edited 2 weeks ago)

Strange. I really think the fact it's a hybrid gives it a lot of depth it otherwise wouldn't have on either end of the spectrum. Remake itself does feel very bare bones compared to rebirth now though. Maybe you'd have more fun out of that.

The only real complaint I have with remakes combat is fighting airborne enemies with characters without ranged. Which rebirth (and intermission) fixes completely