this post was submitted on 07 Dec 2024
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Consoles are just a consistent standard. Developers know what they're developing for, they know their constraints, customers know all the games will play on it, it will look good on a standard TV, they know the games will play well with their controller, they know the digital store, etc, etc, etc.
Everything is standardized, everything works.
That's ignoring the console support for exclusives, which Xbox has severely fallen behind on compared to the others.
Well, with Steam Deck and supposedly upcoming new Steam Machine, that's a perfectly decent target without restrictive software limitations and closed ecosystems. Plus, PCs are pretty standardized these days in general. Nobody needs to target the high end, and Valve does a hardware survey that's publicly available to know exactly what hardware range is in use (and it's generally the lower end, despite enthusiasts).
And I'll keep ignoring them because there's no reason for them to exist now, there aren't architectural differences and unique capabilities that make sense for games to be exclusive anymore. That's more of the artificial software restrictions I mentioned. Console exclusives can die in a fire. Even Sony has realized they're leaving money on the table with that crap and releasing to PC.