this post was submitted on 27 Nov 2024
70 points (91.7% liked)
Asklemmy
43989 readers
631 users here now
A loosely moderated place to ask open-ended questions
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- [email protected]: a community for finding communities
~Icon~ ~by~ ~@Double_[email protected]~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
How does the existence of an option you never use degrade your experience?
For it to work well the developer has to change the game's design to allow for the easier mode to work. If they don't, it wouldn't offer a good experience for neither the easy mode nor hard mode players.
The vast majority of games these days handle difficulty levels by simply tweaking the numbers of how much damage you take and deal. They build the game around a “recommended” difficulty and then add hard/easy modes after the fact by tweaking the stats.
Other games simply turn off the ability to die, or something along those lines.
In both of these cases the game is clearly built around the “normal” mode first. I’d be curious to see a clear cut example of that not being the case.