this post was submitted on 14 Jun 2023
2 points (100.0% liked)

Street Fighter

633 readers
1 users here now

Community dedicated to Street Fighter

founded 1 year ago
MODERATORS
 

I'm very new to fighting games, and have been practicing getting my inputs right with some simple Ryu combos.

I was practicing doing s.MP, od-tatsu, heavy DP into lv3 super in the corner and got pretty consistent landing it.

Then I decided to test it after a blocked DI corner crumple, and the super will never come out. Even after tons and tons of attempts, the super won't come out. But without the DI at the start I get it every time. I don't really understand what is going on.

Is there some game mechanics reason why it won't let me cancel DP into super after the DI corner crumple? Or am I just bad? 😅

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 1 year ago

Yep, following this thread, I went and experimented with the cancel color tool and played around with it. SF6 def feels more stringent. I don’t remember Third Strike being this way, which was the last SF I truly paid attention to. I’ve been playing KOF on and off and coming back to SF has been an adjustment. That + picking up a stick this time around has me second guessing all sorts of stuff. Haha