this post was submitted on 01 Nov 2024
905 points (98.7% liked)
memes
10406 readers
1933 users here now
Community rules
1. Be civil
No trolling, bigotry or other insulting / annoying behaviour
2. No politics
This is non-politics community. For political memes please go to [email protected]
3. No recent reposts
Check for reposts when posting a meme, you can only repost after 1 month
4. No bots
No bots without the express approval of the mods or the admins
5. No Spam/Ads
No advertisements or spam. This is an instance rule and the only way to live.
Sister communities
- [email protected] : Star Trek memes, chat and shitposts
- [email protected] : Lemmy Shitposts, anything and everything goes.
- [email protected] : Linux themed memes
- [email protected] : for those who love comic stories.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Another way that works is just to catch them on a downward tangent to their current fall trajectory, but rapidly slowing down and then turning back up. It means your scenario has to have enough vertical space to perform this maneuver, but not necessarily a lot--even a very small downward deceleration will turn death into bruises, because it's like falling into padding.
Wait how exactly does rolling help? I can understand catching the victim sooner to accelerate upwards over a longer time period.
Catching and rolling is physically similar to landing on a curved vertical ramp and sliding down it. The motion is not altogether stopped but instead redirected. Rolling is like hitting a tiny tiny ramp so your velocity is redirected at a very high rate, but it’s still better than just instantaneously stopping
No offense but why do you think it works that way at all?
Only the “speed force” or maybe Pym Particles can counteract inertia like that