3DPrinting
3DPrinting is a place where makers of all skill levels and walks of life can learn about and discuss 3D printing and development of 3D printed parts and devices.
The r/functionalprint community is now located at: [email protected] or [email protected]
There are CAD communities available at: [email protected] or [email protected]
Rules
-
No bigotry - including racism, sexism, ableism, homophobia, transphobia, or xenophobia. Code of Conduct.
-
Be respectful, especially when disagreeing. Everyone should feel welcome here.
-
No porn (NSFW prints are acceptable but must be marked NSFW)
-
No Ads / Spamming / Guerrilla Marketing
-
Do not create links to reddit
-
If you see an issue please flag it
-
No guns
-
No injury gore posts
If you need an easy way to host pictures, https://catbox.moe may be an option. Be ethical about what you post and donate if you are able or use this a lot. It is just an individual hosting content, not a company. The image embedding syntax for Lemmy is ![](URL)
Moderation policy: Light, mostly invisible
view the rest of the comments
Where's the best place to learn to design things like this? I've played with Tinkercad, watched a few videos, and done the tutorials, but i still struggle with actually completing a design. Right now I'm trying to make a mesh football that's open on both ends to make a zoomball. It shouldn't be that hard! Why can't i get it right?!
Maybe I'm an oddball here, being just a hobbyist and not an actual engineer doing things, like, mathematically or whatever; I just use Blender and fiddle around until I have shapes I want, export that to a format my slicer can read and then the slicer does all the other actual work of making it printable.
It would be easy as hell to take a spheroid, make it football shaped, and then hollow out the middle and cut off both ends, then go and punch out holes to make the mesh pattern. At least in Blender.
Any videos on this. I feel like the way I use blender is really inefficient
I just taught myself by playing around with the program years ago. I think it even has built in video links to learn, these days. The official website has resources like that to help, too.
Just making a simple box in blender feels so inefficient for me. I gotta get a cube, slice it in half, take another cube and use that to so some kind of negative intersection cutting. It feels so wonky. I've come from stuff like solidworks where you just draw shapes and cut them, it feels much better.
Apologies for such a belated answer, but I would advise you to steer clear of Tinkercad. It is fairly limited in what it can do, and the skills you acquire there don't really transfer to more advanced CAD software. If I were you, I'd start in Fusion 360, even though I don't like it and use FreeCAD myself, because it's beginner friendly and there are a lot of tutorials on how to use it and for what. I would also advise you to start with something simple, like a hook for example. It is a fairly steep learning curve, and there are quirks if you are making something for 3D printing specifically. If you want more info, don't be afraid to DM me, I'll try to set you on the right path. Cheers!