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this post was submitted on 12 Sep 2024
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There's only so many times you can get fucked over before you just call it quits. And if you wanna work at a big studio you'd probably just lose your job within a year again anyway. They could go solo but that's not a guaranteed success, especially if you're not financially stable. I don't blame these people for going with something else. Plus with years of this bullshit I'm sure a bunch have had the life sucked out of the work they used to love.
Yeah, solo dev or indie is basically a gamble, either you make a game that people want to play 4 years down the line, or you make a game no one want to play and 4 years will go down the drain.
Yup, the way I see it, you have a few options:
So on this list, 1 and 3 really don't look that appealing, so why do them? Just do 2 until something takes off, in which case the risk of 3 is already largely solved.