this post was submitted on 05 Sep 2024
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[–] [email protected] 104 points 2 months ago (6 children)

Whoever decided that "hold to interact" was to be the new default needs shot.

It works when building tension, or even for showing a character putting effort into an action, but when I need to hold a fucking button for 5 seconds just to have random junk magically teleported into my pockets, it kills my want to interact with the world.

Fuck you, David Cage. I don't think you're the progenitor, but you certainly abuse the shit out of it as a mechanic, and your reign of terror shoulda ended with Indigo Prophecy.

[–] [email protected] 26 points 2 months ago (1 children)

i also don’t love the new default of unskippable animations for trivial things. no, i don’t want to see the same animation every time i go to pick up a plant, craft an item, skin an animal, etc. i’m going to skip the activities if i can’t skip the animations.

i have a similar disdain for inventory/shop menus that don’t let you sell/move/craft things in bulk

[–] [email protected] 8 points 2 months ago (1 children)

I specifically downloaded a mod to have nicer cigarette smoking animation on Stalker. I want that immersion of smoking one after getting assraped by fucking cats

[–] [email protected] 10 points 2 months ago (1 children)

S.T.A.L.K.E.R fans are a strange breed. You either bull through it and walk away with a "Okay time, never going to boot it up again", or you're 2 hours deep and already halfway through the bottle of vodka, chewing on hard bread, and singing along with the NPCs.

We live and die by the Zone.

[–] [email protected] 5 points 2 months ago* (last edited 2 months ago)

I recently started playing again. Stalker Anomaly is pretty good but even for a veteran of the series (played them all vanilla) it has a pretty high barrier of entry because there's just so much shit. Options, new mechanics, so much new stuff to learn about. And after you think you've sorta figured it out, you walk outside the Rookie village and a single cat mauls you to death without you even having time to react.

I love it. After some insane encounters, you really feel like it's time for some pocket warm vodka and a smoke.

[–] [email protected] 11 points 2 months ago (2 children)

To be fair, the first 3 hours of Indigo Prophecy are absolute kino.

[–] [email protected] 6 points 2 months ago

I always thought David Cage pieces were movies that accidentally had games inserted into them

[–] [email protected] 2 points 2 months ago

I feel like that's the calling card of every David Cage game.

"This chunk is actually pretty good, but everything after this? A flaming boulder rolling towards an orphanage".

[–] [email protected] 9 points 2 months ago

I like the Borderlands approach where clicking interact would put it in your inventory, holding interact would either equip the item if it was equippable, or else pick up all the pickups around you if it wasn't.

[–] [email protected] 7 points 2 months ago (1 children)

While I mostly agreed another good application would be survival/crafting games with limited inventory. Or even games like Skyrim where you can put almost every object into your inventory.

But yeah it's overused.

[–] [email protected] 6 points 2 months ago

With survival/crafting, I tend to lump them in with tension-builders. Even in the calm ones, it's that extra bit of time, that little effort that only takes seconds but builds up into your whole day. It fits the experience, you're facing time as much as your own needs and desires.

[–] [email protected] 6 points 2 months ago

I recently replayed Arkham Knight and the way you're handling those toxic containers, requiring you tu be very slow and careful while everything explodes around you is a perfect example of this done right. Such a great game. Shame there wasn't a spin-off sequel to that.

[–] [email protected] 2 points 2 months ago

your reign of terror shoulda ended with Indigo Prophecy.

Well, at least it ended with JASON!