this post was submitted on 24 Aug 2024
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[–] [email protected] 11 points 2 months ago (5 children)

FPS MOBA, which makes a bit more unique over the typical overhead view.

Having played it, I got no clue what Im doing, having not played MOBAs before. Enemies are bullet sponges too.

[–] [email protected] 31 points 2 months ago (4 children)

Third person shooter. It's not an FPS.

[–] [email protected] 25 points 2 months ago

Fthird person shooter

[–] [email protected] 2 points 2 months ago

Yeah sorry, forgot it was third person.

[–] [email protected] -1 points 2 months ago
[–] [email protected] -3 points 2 months ago (1 children)

I don't think anybody says TPS as an acronym though.

[–] [email protected] 3 points 2 months ago (1 children)

No. They say shooter, or cover shooter, or type out 3rd person shooter.

[–] [email protected] -4 points 2 months ago (1 children)

Calling third person shooters FPSes is like calling rogue lites rogue likes. I don't really care even if it is technically slightly inaccurate.

[–] [email protected] 4 points 2 months ago* (last edited 2 months ago)
[–] [email protected] 7 points 2 months ago

Have you ever heard of Smite?

[–] [email protected] 2 points 2 months ago (1 children)

Remember Battleborn? FPS MOBA from Gearbox that came out in like... 2018 or thereabouts. Never got off the ground and got completely shuttered in like, a year, iirc

[–] [email protected] 1 points 2 months ago (1 children)

Never bothered playing that. Didn't even sound enticing.

[–] [email protected] 2 points 2 months ago

Yep. I was in the primary market for it back then, and even I was like, meh.

[–] [email protected] 2 points 2 months ago (1 children)

Sounds burning, but I guess it’s because I’m not a moba person.

[–] [email protected] 1 points 2 months ago

I'm not really a MOBA person either but I'm really getting into it. Idk, something about the Overwatch type vibes really drags me in.

[–] [email protected] 1 points 2 months ago

Enemies are bullet sponges too.

That's kind of intentional and part of the design of MOBAs.

In the early game, this makes it difficult to get kills unless the enemy makes a mistake. You want players to have to choose between spending their time harassing their opposing player or farming minions.

Later on, the bullet sponge effect makes for longer, more interesting fights. That can end up, being not the case, though, if the economy is too one-sided. That's another reason for the bullet sponge design - to make the economy more important. That's how many souls you collect. Buying more means you're stronger with items and the fights are more in your favor.

So, essentially, the bullet sponge amplifies the more interesting/complex elements of the game. They wouldn't really be possible if you could just one-hit your opponent from base level.