Ask Lemmy
A Fediverse community for open-ended, thought provoking questions
Please don't post about US Politics. If you need to do this, try [email protected]
Rules: (interactive)
1) Be nice and; have fun
Doxxing, trolling, sealioning, racism, and toxicity are not welcomed in AskLemmy. Remember what your mother said: if you can't say something nice, don't say anything at all. In addition, the site-wide Lemmy.world terms of service also apply here. Please familiarize yourself with them
2) All posts must end with a '?'
This is sort of like Jeopardy. Please phrase all post titles in the form of a proper question ending with ?
3) No spam
Please do not flood the community with nonsense. Actual suspected spammers will be banned on site. No astroturfing.
4) NSFW is okay, within reason
Just remember to tag posts with either a content warning or a [NSFW] tag. Overtly sexual posts are not allowed, please direct them to either [email protected] or [email protected].
NSFW comments should be restricted to posts tagged [NSFW].
5) This is not a support community.
It is not a place for 'how do I?', type questions.
If you have any questions regarding the site itself or would like to report a community, please direct them to Lemmy.world Support or email [email protected]. For other questions check our partnered communities list, or use the search function.
Reminder: The terms of service apply here too.
Partnered Communities:
Logo design credit goes to: tubbadu
view the rest of the comments
"Spectacle Fighter".
In the late aughts, game critic Ben "Yathzee" Croshaw came up with that term to describe games like Bayonetta and Devil May Cry, beat-em-up type games where the point is less "can you get through" and more "how high can you get that combo meter? How COOL can you make yourself look while beating up all these fodder enemies?"
A few years later the industry coalesced on an agreed-upon term for this subgenre -- And called it "Character Action".
Yathzee has just accepted defeat and uses the term everyone uses, he has to, he works in games media.
I refuse. Character Action is a dumb, DUMB term because every action game is a character action game, because there is ACTION and CHARACTERS in all of them.
Whereas "Spectacle Fighter" was perfectly descriptive of just WHAT made those games special. You are FIGHTING, and the objective is to LOOK SPECTACULAR.
I haven’t heard that term before, but it’s way better than character action. Plus, it actually fits for games that use similar mechanics but are technically different genres, like ULTRAKILL.
YES. The "spectacle-" particle should be used for a lot of game subgenres, to be honest.
So ULTRAKILL? Spectacle-Shooter. Sonic the Hedgehog? Spectacle-Platformer
Any title where the point is to be ~stylish~ and get a nice flowing combo going.
If that's not the perfect descriptor for God Hand, I don't know what is.
Also where the fuck is a God Hand remaster/sequel while we're on the subject?
Would that make Batman Arkham series a spectacle fighter? Since you can get a massive combo and look really cool doing it.
IMHO, there has to be more incentive for the player. That's a thing you can do, in Arkham, but it's a thing you're supposed to do in DMC. There's the combo tracker pushing you, lot's of flashy moves designed to help push the combo, and some moves that aren't as good but exist to look cool while rotating through moves. It's a matter of intent, not just if it is possible.
Thanks for the explanation. Makes sense now.
Sure!
Genre labels are vibes based. I'd argue Arkham totally fits the spectacle fighter vibe.