this post was submitted on 22 Jul 2024
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Love the guy, but he also misses over that warframe has monetizion that beats the pants off of all of the others.
Hey, at least it's not P2W... right?
It would be nice if games didn't maliciously try to put hooks into players at every turn. But you can learn to balance it.
I have a Dojo with just my group of friends. We build it out with just what we need to progress. We play for like a month every few years, when the itch hits.
I agree with most of the stuff you've said expect the FOMO bit - there are three very specific items that are never coming back for obvious reasons, which are irrelevant to the overall story and hardly affect anyone's enjoyment of the game. Every other item has eventually come back.
Edit: on a second read, you mentioned the game is P2W. That's definitely a way to say you've not played the game, so now I'm angry I spent half a minute writing my comment.
Also 4 digits playtime here, but that is irrelevant.
You're not wrong, but you are confusing dark patterns with p2w. Sadly they all do dark patterns now. Even Deep Rock Galactic is loaded with them.
Its the same mechanic you describe above.
If you miss it in the free battlepass, it comes back later in a random chance per mission to get a single drop.
You're arguing in bad faith by praising DRG for using the exact same system Warframe uses.
Which is absolutely different from the actual predatory FOMO mechanics that are in place in many other MMOs. You seem to be overlooking the fact that, again, all those items are coming back eventually to the game.
If anything, you could have made a case for vaulting well before relics were introduced into the game and I'd have completely agreed. This is not the case for many years now.
You also mention "faction caps", which have absolutely nothing to do with FOMO, as their rewards don't rotate, again, except for relic packs.
You are pointing out generalities that are defeated by a cursory play through. For starters, Nora Night does not stop your progress whatsoever nor does it add any impressive improvements to your play through. Furthermore, some of the tasks are done automatically (bullet jumping, killing enemies, completing missions). Finally, most of the rewards are alternative (cosmetic) helmets, and again other cosmetic goodies.
You could have made a point of the arcane Warframe helmets, which modified some stats of your Warframe and were taken back in favor of streamlining the Arcane system. I could have maybe agreed that that's a form of FOMO, if you really wanted to min-max your strategy.
Finally, the "cherry on top", as you'd put it, is the fact that you talk of yourself as having been "fairly high rank". Everyone and their mother knows that mastery rank provides little to no insights as to your skills, just the fact that you spent time leveling weapons.
For all these reasons, especially your failure to acknowledge the fact that there were FOMO mechanics that are no more for many years, allow me again to dismiss your alleged game experience. It clearly is not showing in the way you write any of your arguments.
Nah man, that's exactly what FOMO is.
You're not missing out, because it's coming back.
Telling you when to play content is the definition of FOMO.
"You can only play this content on Sundays, but it will be available every Sunday forever" is always FOMO and always predatory.
Yup, let's redefine stuff.
I'm not re-defining anything.
Anything that meets that definition is always FOMO. Anything that does not meet that definition cannot possibly be. FOMO is controlling when players are allowed to experience(/buy) content in order to force them to play when you want them to. Any intentional time limited window is absolutely always FOMO.
Until it's gone again
...and it eventually returns.
Until it's gone again. It does come back but you could miss out till then. Hence "fear of missing out". I feel like you're purposefully ignoring that it is FOMO.
You're not missing out if it's coming back again - for instance, fear of missing out summer makes no sense.
Missing out Halley's comet, on the other hand...
I hope that clears up your confusion.
These are false equivalencies. Why not make them available all the time? Have you ever asked why they don't? Because them going away for an unknown time drives purchases. Now why does it drive purchases? Because people are afraid of missing it. You can get it eventually sure, your just punished for not getting it then and have to wait. It's textbook FOMO marketing, saying it's not is just silly.
A lot of people struggle to understand that a lot of the fun of warframe is in the progression. There really isn't a lot to do that's interesting when you get into the endgame, so paying to progress faster ultimately takes away some of that fun.
Now, there is plenty of fun to be had building and trying out new weapons, but that does get old without a goal to reach for while using them.
Also, very few people actually play the PVP mode. I've never touched it myself and I'm in the endgame.
So from an outsider who doesn't understand this, they see that players can pay to progress faster and think it's pay to win - because in most games it is.
Depending on your definition "pay to skip" = "pay to win".
FOMO is damn near gone from Warframe now, aside from Baro. I've been playing for over 8 years.
Since Prime Resurgence, Nightwave rework, Baro Tennocon relay and cyclic event schedules. The only way to truly miss something in this game is to willfully ignore it.
Prime resurgence is a less predatory version of prime vault. It allows free players easier and more precise access to unvaulted items, including armor and accessories that were previously impossible to get as a free player.
See the price drop for Glaive Prime today. Dropped off a cliff because its unvaulted.
You're confusing me with someone else. Havent talked about FOMO in warframe with you.
FOMO in warframe is events like the just finished Jade Shadows, one offs like Scarlet Spear or the (very) infrequently run Plague Star.
We are in agreement about DE uses Dark Patterns, you're just more jaded than I am. Calling it p2w though is a stretch IMO.
It arguably isn't anymore, although it looks like it is. Yes, you can buy prime frames and weapons, but can't buy the mods or arcanes directly from the game to outfit them. Even then, prime weapons on their own are not the best in the game by a long shot, and a prime warframe does not guarantee it being "meta".
The weapons that are the best are locked behind story quests, and even once you unlock one of those vendors, only one of them that you can buy with platinum is any good.
They were considering adding a destiny style story skip, but when they asked for feedback it was so negative they immediately relented.
How is this not the opposite of a pay to win mechanic? Either you play the game to find the mod or find someone to buy the mod from.
An even cooler thing is operator progress, whereby no amount of paying can take you through.
The whole prime access is a p2w mechanic that prior to Liches was arguably considerably more important.
Now with Lich, Sister and Railjack weapons that are all play-only access.
Galvanized and Prime mods you can't p2w.
Nevermind the whole Steel Path and incarnon adapters, where while a small set is plat available, and the only good weapon in that set is the Angstrum, and aforementioned Galvanized mods.
I don’t 100% agree with prime access being pay to win. It’s mostly pay to skip, you can use your platinum to buy pieces from other players for normally far less than the frame and weapons in access as well. I spent 5 bucks to get a protea prime from a clan mate knowing I wouldn’t have time to grind her and had tons of platinum (premium currency) from other trades with players. And I’m really bad at trading with players.
It helps that it's not really pvp focused or competetively co-op.