this post was submitted on 05 Jul 2024
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Making content for online is way less work and makes more money in the longrun. You don't get whales spending thousands of dollars on a single player DLC.
Sure, but there's only so much you can release for online. You don't want big content dumps, you want a steady stream, so you could surely have some devs working on a story DLC or two while pumping out that steam of stuff for online.
Hire an online content team to complement your creative SP team, and then you get the best of both.