this post was submitted on 16 May 2024
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Yes...core game updates typically do break mods. This is nothing new
It's mostly about the timing that is infuriating people. Fallout regained popularity with the TV show and they dropped a mod breaking release days later. Now they keep updating it with shit nobody asked for and breaking mods.
Ahh I see. Timing is key. Thx
Your accusations are driven by anger but they don't make much sense.
At the end of last year when Bethesda announced the next-gen update would be delayed, it was already easy to suspect they will be releasing it along with the tv show. As soon as the show premiered, they announced they'll release the update in 2 weeks. Annoyance by the initial delay aside, this was a perfect moment to release the update.
Mods are not developed by Bethesda, they are not integral to the game or necessary to play it and you cannot expect Bethesda to align the release date with every "modder" or test for each mod compatibility. Modders are welcome to create mods but it's not their game - you seem to be implying that Bethesda is required to consult with modders on game development. It's up to modders to keep their mods up to date with the game, not the other way around.
Additionally, Fallout 4 has seen a significant increase in sales during that period, which not only confirms it was the right moment to release the update, but also that it brought many new players, who are unlikely to play the game for the first time with mods.
Just because you haven't been waiting for the update, it doesn't mean nobody has. Many players waited for this update, myself included. The next-gen update, as the name suggests, is mostly intended for consoles and the game has never looked or run better on my PS5.
The only reasonable issue you can have with this update is if you're on PC and playing the game via Steam - they automatically updated the game and don't allow to rollback. But that should be a protest directed at Steam, if you play the game via GOG, you can easily rollback the update. Or disable the game-breaking mods.
The article itself is rather unimpressive and not very investigative. Victoria Kennedy did "quick scan over on Steam's Fallout 4 forums" and decided to make an article about it because she knew mocking Bethesda will bring precious clicks.
Saying mods are not an integral part of a Bethesda game is a real hot take there.
If you want to see how devs should approach mod makers so it works out for everyone, take a look at Ludeon does it with Rimworld.
You are free to choose which games you play based on whatever criteria you like.
Without mods, Bethesda's games would not have been so consistently played since:
2011 for Skyrim's FIRST release
2014 for Fallout 4's FIRST release
Saying that mods aren't important, is actually kind of weird. Without those mods keeping the games afloat through the internet ether, they would not be AS popular as they are today.
People STILL play Fallout 3 and New Vegas TO THIS DAY, because of mods that LITERALLY allow the game to be played as crash free as possible.
From that context, I would assume mods are pretty damn important for these games.
That is true, but it is also true that the script extender (and that is all that broke) is literally hacking and forcing it's code into the game. And modern code and compiler is built to resist such attacks, if only by randomizing the needed jump addresses with every compilation.
All changes to the exe will break script extender, there is nothing that can change that. Well nothing but, maybe, a official deep plugin API for the exe and it is very unlikely that Bethesda will provide something like that.
I am literally replaying Fallout 4 right now without any mods and the game works great.
I also played Skyrim with mods that were installed in correct order and everything by the book and mods that were supposed to fix bugs actually instroduced game-breaking bugs which I haven't encountered playing vanilla game.
Yeah, it's great there are mods and you can adjust some parts of the game to your liking but attributing the success of those games to mods is misplaced. People keep playing them simply because they are great games and mods support it's an added bonus. You've got other older great games that people still play even though they don't support mods (The Witcher 3 as a similar example from the top of my head from around the same period as FO4).
I'm glad you can play Fallout 4 without mods. I really just use mods that make the experience better than vanilla such as:
The AWFUL dialogue options they did for Fallout 4
The bad voice acting for my character
The lack of options for character creation
The lack of diversity between characters and the armor/guns they use And any cool clothing/armor/weapon mods I would like to use or add to my companions
OH and changes to the AI for the companions and enemies to make them just a wee bit better than just standing there in the open like a fool
The Witcher 3 has had plenty of very good mods, though. And modding is so important to people that CDPR is releasing a whole ass modding kit, so...
Yeah, they are releasing it now but you cannot attribute The Witcher 3's success to mods.
Definitely not, no. It was a high quality product to begin with, so mods weren't as needed/wanted.
Ehhhh....