this post was submitted on 30 Apr 2024
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Nice!
4x4x4 is the next logical step, but megaminx is actually easier: no new algorithm is needed (if you come from the "beginner method"). Figuring out all layers (except the last one) is pretty easy. Then I suggest you do some 3x3x3 algs to see what is affected. Anyway, that’s what I use too, no world record in sight either!
4x4x4 parity is the real hassle. I use commutators to remember it, and it’s pretty inefficient too :p
Where did you buy them?
People keep saying that but I'm still struggling to map the f2l move to the 12 sides of this thing. It seems important the order in which I solve each pair. Plus just having the 12 colors to deal with, and I'm red green color blind. I need to spend more time with it still.
Speedcubeshop, online.
What I do is : insert corners first, then edges. Corners are easy. For edges, I do an insert "beginner"-style (URU'R' U' F'UF). (Since it can breaks the adjacent side, I pair the edge with the corner on a higher layer, that is doing 1 turn on the face). Just experiment with it, I’m sure it will "click" at some point ;)