this post was submitted on 15 Apr 2024
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[–] [email protected] 4 points 7 months ago* (last edited 7 months ago)

I thought mechanically it was great, but the impending storm you face a set number of days in, that’s extremely hard to survive unless you min/max your time kinda kills it for me. The thing about city builder players is we often want to plot our own paths through a game, and have multiple ways to go about succeeding. FrostPunk is interesting in that it’s an incredibly linear experience which is probably why it’s not more popular.

If FrontPunk 2 kept the bleak setting and challenging survival, but didn’t have a predictable “You’re playing the game wrong” gate so early on, I think I’d like it much better.